Difference between revisions of "TextureRegion"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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__NOTOC__ | __NOTOC__ | ||
− | '''Supported platforms:''' android | + | <!-- GIDEROSOBJ:TextureRegion --> |
+ | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
+ | '''Inherits from:''' [[Object]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | The '''TextureRegion class''' specifies a texture and a rectangular region in it. It is used to define independent texture regions within a texture atlas (a large image which contains many smaller sub-images). | |
− | The | + | |
− | within a texture atlas | + | === Example === |
− | + | <syntaxhighlight lang="lua"> | |
− | === | + | local texture = Texture.new("atlas.png") |
− | + | ||
− | < | + | -- define 4 equal regions of size 100x100 from "atlas.png" |
− | + | local region1 = TextureRegion.new(texture, 0, 0, 100, 100) | |
− | -- define 4 equal regions of size 100x100 from | + | local region2 = TextureRegion.new(texture, 100, 0, 100, 100) |
− | local region1 = TextureRegion.new(texture, 0, 0, 100, 100) | + | local region3 = TextureRegion.new(texture, 100, 100, 100, 100) |
− | local region2 = TextureRegion.new(texture, 100, 0, 100, 100) | + | local region4 = TextureRegion.new(texture, 0, 100, 100, 100) |
− | local region3 = TextureRegion.new(texture, 100, 100, 100, 100) | + | |
− | local region4 = TextureRegion.new(texture, 0, 100, 100, 100) | + | -- add these regions to scene tree |
− | + | local bitmap1 = Bitmap.new(region1) | |
− | -- add these regions to scene tree | + | local bitmap2 = Bitmap.new(region2) |
− | local bitmap1 = Bitmap.new(region1) | + | local bitmap3 = Bitmap.new(region3) |
− | local bitmap2 = Bitmap.new(region2) | + | local bitmap4 = Bitmap.new(region4) |
− | local bitmap3 = Bitmap.new(region3) | + | |
− | local bitmap4 = Bitmap.new(region4) | + | stage:addChild(bitmap1) |
− | + | stage:addChild(bitmap2) | |
− | stage:addChild(bitmap1) | + | stage:addChild(bitmap3) |
− | stage:addChild(bitmap2) | + | stage:addChild(bitmap4) |
− | stage:addChild(bitmap3) | + | </syntaxhighlight> |
− | stage:addChild(bitmap4)</ | + | |
{|- | {|- | ||
− | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| |
=== Methods === | === Methods === | ||
− | [[TextureRegion.new]] | + | [[TextureRegion.new]] ''creates a new TextureRegion object''<br/><!--GIDEROSMTD:TextureRegion.new(texture) creates a new TextureRegion object--> |
− | [[TextureRegion.new]] | + | [[TextureRegion.new]] <br/><!--GIDEROSMTD:TextureRegion.new(texture,x,y,width,height) --> |
− | [[TextureRegion:getRegion]] | + | [[TextureRegion:getRegion]] ''returns the coordinates of the region''<br/><!--GIDEROSMTD:TextureRegion:getRegion(baseCoordiniates) returns the coordinates of the region--> |
− | [[TextureRegion:getScale]] | + | [[TextureRegion:getScale]] ''returns the scale ratio of the underlying atlas''<br/><!--GIDEROSMTD:TextureRegion:getScale() returns the scale ratio of the underlying atlas--> |
− | [[TextureRegion:setRegion]] | + | [[TextureRegion:setRegion]] ''sets the coordinates of the region''<br/><!--GIDEROSMTD:TextureRegion:setRegion(x,y,width,height) sets the coordinates of the region--> |
− | | style="width: 50%;"| | + | |
+ | | style="width: 50%; vertical-align:top;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} | ||
+ | |||
+ | {{GIDEROS IMPORTANT LINKS}} |
Latest revision as of 14:33, 13 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Object
Description
The TextureRegion class specifies a texture and a rectangular region in it. It is used to define independent texture regions within a texture atlas (a large image which contains many smaller sub-images).
Example
local texture = Texture.new("atlas.png")
-- define 4 equal regions of size 100x100 from "atlas.png"
local region1 = TextureRegion.new(texture, 0, 0, 100, 100)
local region2 = TextureRegion.new(texture, 100, 0, 100, 100)
local region3 = TextureRegion.new(texture, 100, 100, 100, 100)
local region4 = TextureRegion.new(texture, 0, 100, 100, 100)
-- add these regions to scene tree
local bitmap1 = Bitmap.new(region1)
local bitmap2 = Bitmap.new(region2)
local bitmap3 = Bitmap.new(region3)
local bitmap4 = Bitmap.new(region4)
stage:addChild(bitmap1)
stage:addChild(bitmap2)
stage:addChild(bitmap3)
stage:addChild(bitmap4)
MethodsTextureRegion.new creates a new TextureRegion object |
EventsConstants |