Difference between revisions of "R3d.SphereShape"

From GiderosMobile
 
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=== Methods ===
 
=== Methods ===
[[r3d.SphereShape.new]] ''creates a new collision sphere shape''<br/>
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[[r3d.SphereShape.new]] ''creates a new collision sphere shape''<br/><!--GIDEROSMTD:r3d.SphereShape.new(radius) creates a new collision sphere shape-->
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[[r3d.SphereShape:setRadius]] ''sets the radius of the collision sphere shape''<br/><!--GIDEROSMTD:r3d.SphereShape:setRadius(number) sets the radius of the collision sphere shape-->
  
 
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Latest revision as of 04:29, 19 December 2025

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

The SphereShape class describes a sphere collision shape centered at the origin of the collider.

You only need to specify the radius of the sphere to create it.

Methods

r3d.SphereShape.new creates a new collision sphere shape

r3d.SphereShape:setRadius sets the radius of the collision sphere shape