Difference between revisions of "R3d.BoxShape"
From GiderosMobile
| (One intermediate revision by the same user not shown) | |||
| Line 5: | Line 5: | ||
=== Description === | === Description === | ||
| − | The BoxShape class describes a box collision shape. The box is aligned with the shape local X, Y and Z axis. | + | The BoxShape class describes a box collision shape centered at the origin of the collider. |
| + | |||
| + | The box is aligned with the shape local X, Y and Z axis. | ||
| + | |||
| + | In order to create a box shape, you only need to specify the three half extents dimensions of the box in the three X, Y and Z directions. | ||
{|- | {|- | ||
Latest revision as of 04:24, 19 December 2025
Supported platforms: ![]()
![]()
![]()
![]()
![]()
![]()
![]()
Available since: Gideros 2019.10
Description
The BoxShape class describes a box collision shape centered at the origin of the collider.
The box is aligned with the shape local X, Y and Z axis.
In order to create a box shape, you only need to specify the three half extents dimensions of the box in the three X, Y and Z directions.
Methodsr3d.BoxShape.new creates a new collision box shape r3d.BoxShape:setHalfExtents resizes a collision box shape |