Difference between revisions of "Flurry.logEvent"

From GiderosMobile
 
(One intermediate revision by the same user not shown)
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
'''Class:''' [[flurry]]<br/>
+
'''Class:''' [[Flurry]]<br/>
  
 
=== Description ===
 
=== Description ===
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flurry.logEvent("myEvent2", { key="value" } )
 
flurry.logEvent("myEvent2", { key="value" } )
 
flurry.logEvent("myEvent3", { key="value" }, true)
 
flurry.logEvent("myEvent3", { key="value" }, true)
 +
</syntaxhighlight>
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'''You can log events in key parts of your game'''
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<syntaxhighlight lang="lua">
 +
local function Level1()
 +
flurry.logEvent("Level1")
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--flurry.logEvent( "Level1", { difficulty="Easy", lives=3 } )
 +
 +
--Level1 code...
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end
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 +
Level1()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 
{{Flurry}}
 
{{Flurry}}

Latest revision as of 21:27, 7 December 2023

Available since: Gideros 2011.6
Class: Flurry

Description

Use this function to count the number of times certain events happen during a session of your application and to pass dynamic parameters to be recorded with that event.

flurry.logEvent(eventName,parameters,timed)

Event parameters is optional and can be passed in as a table value. Your application is currently limited to counting occurrences for 100 different event ids (maximum length 255 characters). Maximum of 10 event parameters per event is supported.

To start a timed event, pass timed parameter as true.

Parameters

eventName: (string) the event name to be logged at Flurry service
parameters: (table, optional) optional parameters to be recorded with this event
timed: (boolean, optional) specifies this is a timed event

Examples

flurry.logEvent("myEvent1")
flurry.logEvent("myEvent2", { key="value" } )
flurry.logEvent("myEvent3", { key="value" }, true)

You can log events in key parts of your game

local function Level1()
	flurry.logEvent("Level1")
	--flurry.logEvent( "Level1", { difficulty="Easy", lives=3 } )

	--Level1 code...
end

Level1()