Difference between revisions of "Texture"

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m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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-- TEXTURE REPEAT
 
-- TEXTURE REPEAT
 
wall = Shape.new()
 
wall = Shape.new()
local texture = Texture.new("gfx/enemy01.png", true, {wrap = Texture.REPEAT}) -- put your image.png
+
local texture = Texture.new("gfx/enemy01.png", true, {wrap = TextureBase.REPEAT}) -- put your image.png
 
wall:setFillStyle(Shape.TEXTURE, texture)
 
wall:setFillStyle(Shape.TEXTURE, texture)
 
wall:beginPath()
 
wall:beginPath()
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=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
[[Texture.CLAMP]] ''doesn't repeat the texture''<br/><!--GIDEROSCST:Texture.CLAMP doesn't repeat the texture-->
 
[[Texture.REPEAT]] ''repeats the texture''<br/><!--GIDEROSCST:Texture.REPEAT repeats the texture-->
 
 
|}
 
|}
  
 
{{GIDEROS IMPORTANT LINKS}}
 
{{GIDEROS IMPORTANT LINKS}}

Latest revision as of 14:34, 20 July 2024

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: TextureBase

Description

The Texture class lets you work with textures in an application. The Texture class lets you create a new Texture object to load from an image file and display in scene tree.

Example

-- TEXTURE REPEAT
wall = Shape.new()
local texture = Texture.new("gfx/enemy01.png", true, {wrap = TextureBase.REPEAT}) -- put your image.png
wall:setFillStyle(Shape.TEXTURE, texture)
wall:beginPath()
wall:moveTo(0,0)
wall:lineTo(150, 0)
wall:lineTo(150, 150)
wall:lineTo(0, 150)
wall:closePath()
wall:endPath()
wall:setAnchorPoint(0.5, 0.5)
wall:setPosition(128, 128)
stage:addChild(wall)

Methods

Texture.loadAsync asynchronously loads a texture from a file
Texture.new creates a new Texture object from a file
Texture.new creates a new Texture object from a pixel array

Events

Constants