Difference between revisions of "FBInstant.setLoadingProgress"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2018.3<br/>
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<languages />
=== Description ===
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'''<translate>Available since</translate>:''' Gideros 2018.3<br/>
<br />
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'''<translate>Class</translate>:''' [[Special:MyLanguage/* Initialisation and Core|* Initialisation and Core]]<br/>
Report the game's initial loading progress.<br />
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=== <translate>Description</translate> ===
<source lang="lua">
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<translate><br />
 +
Report the game's initial loading progress.<br /></translate>
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<syntaxhighlight lang="lua">
 
  FBInstant.setLoadingProgress(percentage)
 
  FBInstant.setLoadingProgress(percentage)
</source>
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</syntaxhighlight>
'''percentage''': (number) A number between 0 and 100. ''''''<br/>
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=== <translate>Parameters</translate> ===
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'''percentage''': (number) <translate>A number between 0 and 100.</translate> <br/>
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=== <translate>Examples</translate> ===
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'''Example'''<br/>
 +
<syntaxhighlight lang="lua">
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FBInstant.getSupportedAPIs( function(result,error)
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local progressCount=0
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function progress()
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progressCount+=1
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local steps=9 -- set to the number of times progress() called
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local percent=70+((30/steps)*progressCount)  -- on export set the % to 70
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print("Progress",progressCount,percent.."%")
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if FBInstant then FBInstant.setLoadingProgress(percent) end
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end
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progress() -- do this multiple times as you load images, process data, etc
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-- eventually call FBInstant.startGameAsync(function) just before starting the game proper.
 +
end)
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<br/></syntaxhighlight>
 +
 
 +
{{FBInstant}}

Latest revision as of 14:29, 13 July 2023


Available since: Gideros 2018.3
Class: * Initialisation and Core

Description


Report the game's initial loading progress.

 FBInstant.setLoadingProgress(percentage)

Parameters

percentage: (number) A number between 0 and 100.

Examples

Example

FBInstant.getSupportedAPIs( function(result,error)
local progressCount=0
function progress()
	progressCount+=1
	local steps=9 -- set to the number of times progress() called
	local percent=70+((30/steps)*progressCount)  -- on export set the % to 70
	print("Progress",progressCount,percent.."%")
	if FBInstant then FBInstant.setLoadingProgress(percent) end
end
progress() -- do this multiple times as you load images, process data, etc
-- eventually call FBInstant.startGameAsync(function) just before starting the game proper.
end)
<br/>