Difference between revisions of "FBInstant.setLoadingProgress"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2018.3<br/> | + | <languages /> |
− | === Description === | + | '''<translate>Available since</translate>:''' Gideros 2018.3<br/> |
− | <br /> | + | '''<translate>Class</translate>:''' [[Special:MyLanguage/* Initialisation and Core|* Initialisation and Core]]<br/> |
− | Report the game's initial loading progress.<br /> | + | === <translate>Description</translate> === |
− | < | + | <translate><br /> |
+ | Report the game's initial loading progress.<br /></translate> | ||
+ | <syntaxhighlight lang="lua"> | ||
FBInstant.setLoadingProgress(percentage) | FBInstant.setLoadingProgress(percentage) | ||
− | </ | + | </syntaxhighlight> |
− | '''percentage''': (number) A number between 0 and 100. ''''''<br/> | + | === <translate>Parameters</translate> === |
+ | '''percentage''': (number) <translate>A number between 0 and 100.</translate> <br/> | ||
+ | === <translate>Examples</translate> === | ||
+ | '''Example'''<br/> | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | FBInstant.getSupportedAPIs( function(result,error) | ||
+ | local progressCount=0 | ||
+ | function progress() | ||
+ | progressCount+=1 | ||
+ | local steps=9 -- set to the number of times progress() called | ||
+ | local percent=70+((30/steps)*progressCount) -- on export set the % to 70 | ||
+ | print("Progress",progressCount,percent.."%") | ||
+ | if FBInstant then FBInstant.setLoadingProgress(percent) end | ||
+ | end | ||
+ | progress() -- do this multiple times as you load images, process data, etc | ||
+ | -- eventually call FBInstant.startGameAsync(function) just before starting the game proper. | ||
+ | end) | ||
+ | <br/></syntaxhighlight> | ||
+ | |||
+ | {{FBInstant}} |
Latest revision as of 14:29, 13 July 2023
Available since: Gideros 2018.3
Class: * Initialisation and Core
Description
Report the game's initial loading progress.
FBInstant.setLoadingProgress(percentage)
Parameters
percentage: (number) A number between 0 and 100.
Examples
Example
FBInstant.getSupportedAPIs( function(result,error)
local progressCount=0
function progress()
progressCount+=1
local steps=9 -- set to the number of times progress() called
local percent=70+((30/steps)*progressCount) -- on export set the % to 70
print("Progress",progressCount,percent.."%")
if FBInstant then FBInstant.setLoadingProgress(percent) end
end
progress() -- do this multiple times as you load images, process data, etc
-- eventually call FBInstant.startGameAsync(function) just before starting the game proper.
end)
<br/>
- FBInstant.canCreateShortcutAsync
- FBInstant.checkCanPlayerMatchAsync
- FBInstant.createShortcutAsync
- FBInstant.getEntryPointAsync
- FBInstant.getEntryPointData
- FBInstant.getInterstitialAdAsync
- FBInstant.getLeaderboardAsync
- FBInstant.getLocale
- FBInstant.getPlatform
- FBInstant.getRewardedVideoAsync
- FBInstant.getSDKVersion
- FBInstant.getSupportedAPIs
- FBInstant.logEvent
- FBInstant.matchPlayerAsync
- FBInstant.onPause
- FBInstant.quit
- FBInstant.setLoadingProgress
- FBInstant.setSessionData
- FBInstant.shareAsync
- FBInstant.startGameAsync
- FBInstant.switchGameAsync
- FBInstant.updateAsync