Difference between revisions of "R3d.HeightFieldShape.new"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
|||
| Line 26: | Line 26: | ||
0,0,0,0, | 0,0,0,0, | ||
} | } | ||
| − | local shape = r3d.HeightFieldShape.new(nbc, nbr, minh, maxh, ht) | + | local shape = r3d.HeightFieldShape.new(nbc,nbr, minh,maxh, ht) |
</syntaxhighlight> | </syntaxhighlight> | ||
{{R3d.HeightFieldShape}} | {{R3d.HeightFieldShape}} | ||
Latest revision as of 07:18, 19 December 2025
Available since: Gideros 2019.10
Class: R3d.HeightFieldShape
Description
Creates a new collision height field shape (fixture).
r3d.HeightFieldShape.new(nbColumns,nbRows,minAltitude,maxAltitude,heights)
Parameters
nbColumns: (number) the number of columns in the shape
nbRows: (number) the number of rows in the shape
minAltitude: (number) the minimum point altitude of the shape
maxAltitude: (number) the maximum point altitude of the shape
heights: (table) the heights table of the shape
Example
A simple terrain
local nbc, nbr = 4, 4
local minh, maxh = 0, 2
local ht = {
0,0,0,0,
0,2,2,0,
0,2,2,0,
0,0,0,0,
}
local shape = r3d.HeightFieldShape.new(nbc,nbr, minh,maxh, ht)