Difference between revisions of "Mesh:setCullMode"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
(3 intermediate revisions by the same user not shown)
Line 6: Line 6:
 
Sets the mesh face culling mode. Useful for 3D, not so much for 2D ;-) .
 
Sets the mesh face culling mode. Useful for 3D, not so much for 2D ;-) .
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
Mesh:setsetCullMode(cullmode)
+
Mesh:setCullMode(cullmode)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Line 13: Line 13:
 
*'''Sprite.CULL_FRONT ''' = 1
 
*'''Sprite.CULL_FRONT ''' = 1
 
*'''Sprite.CULL_BACK ''' = 2
 
*'''Sprite.CULL_BACK ''' = 2
 +
 +
'''Note''': you have to pass a valid type integer for ''cullmode'', it cannot be empty nor nil
  
 
=== Parameters ===
 
=== Parameters ===

Latest revision as of 22:37, 13 December 2025