Difference between revisions of "SceneManager"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
m (added disclaimer about adding a different scene between the reloading of the same scene.)
 
(3 intermediate revisions by 2 users not shown)
Line 6: Line 6:
  
 
=== Description ===
 
=== Description ===
An easy way to manage scenes.
+
An easy way to manage scenes with transitions.
  
First you need to add the plugin to your project: '''right click Plugins -> Add plugin -> SceneManager'''
+
'''Note''': works in pair with the [[Easing]] plugin
  
Then you need to '''require''' the plugin:
+
 
 +
First you need to add the plugins to your project: '''right click Plugins -> Add plugin -> SceneManager''' (please do the same for the '''Easing''' plugin).
 +
 
 +
Then you need to '''require''' the plugins:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
require "scenemanager"
 
require "scenemanager"
</source>
+
require "easing"
'''Note''': works in pair with the [[Easing]] plugin
+
</syntaxhighlight>
  
=== Example ===
+
=== Declaring and Changing Scenes ===
How to declare and change scenes in your main.lua file
+
In your '''main.lua''' file
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
require "scenemanager"
 
require "scenemanager"
Line 26: Line 29:
 
["menu"] = Menu,
 
["menu"] = Menu,
 
["level01"] = Level01,
 
["level01"] = Level01,
 +
-- ...
 
}
 
}
 
)
 
)
Line 31: Line 35:
 
-- from app start to menu
 
-- from app start to menu
 
scenemanager:changeScene("menu")
 
scenemanager:changeScene("menu")
-- from menu to level01
+
</syntaxhighlight>
--scenemanager:changeScene("level01", 1, SceneManager.moveFromRight, easing.outBack)
+
 
</source>
+
The scene manager is set up.
  
Below you will find what a scene class looks like.
+
'''Please be aware''' that you should not switch scene just by reloading the same scene with different variable values, or Gideros might not be able to properly clean up the referenced stuff. '''Always put another scene in between''' (even a blank one should work: see https://forum.gideros.rocks/discussion/comment/68994/#Comment_68994 )
  
=== The Bare Bone of a Scene Class ===
+
=== A Scene Class ===
 +
You can create all your scenes as you please. For example, you can create a folder called "'''scenes'''" and create a file for each scenes ("''menu.lua''", "''level01.lua''", ...).
 +
 
 +
Below is what a scene class may look like (feel free to copy paste it):
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
Level01 = Core.class(Sprite)
+
Menu = Core.class(Sprite)
  
function Level01:init()
+
function Menu:init()
-- BG
+
-- bg
 
application:setBackgroundColor(0x1234AA)
 
application:setBackgroundColor(0x1234AA)
 
+
--...
-- LISTENERS
+
-- listeners
 
self:addEventListener("enterBegin", self.onTransitionInBegin, self)
 
self:addEventListener("enterBegin", self.onTransitionInBegin, self)
 
self:addEventListener("enterEnd", self.onTransitionInEnd, self)
 
self:addEventListener("enterEnd", self.onTransitionInEnd, self)
Line 52: Line 59:
 
end
 
end
  
-- GAME LOOP
+
-- game loop
function Level01:onEnterFrame(e)
+
function Menu:onEnterFrame(e)
 
end
 
end
  
-- EVENT LISTENERS
+
-- event listeners
function Level01:onTransitionInBegin()
+
function Menu:onTransitionInBegin()
 
self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
 
self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
 
end
 
end
 
+
function Menu:onTransitionInEnd()
function Level01:onTransitionInEnd()
 
 
self:myKeysPressed()
 
self:myKeysPressed()
 
end
 
end
 
+
function Menu:onTransitionOutBegin()
function Level01:onTransitionOutBegin()
 
 
self:removeEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
 
self:removeEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
 
end
 
end
 
+
function Menu:onTransitionOutEnd()
function Level01:onTransitionOutEnd()
 
 
end
 
end
  
-- KEYS HANDLER
+
-- keys handler
function Level01:myKeysPressed()
+
function Menu:myKeysPressed()
 
self:addEventListener(Event.KEY_DOWN, function(e)
 
self:addEventListener(Event.KEY_DOWN, function(e)
-- for mobiles and desktops
+
if e.keyCode == KeyCode.BACK or e.keyCode == KeyCode.ESC then -- for mobiles and desktops
if e.keyCode == KeyCode.BACK or e.keyCode == KeyCode.ESC then
+
application:exit()
scenemanager:changeScene("menu", 1, transitions[2], easing.outBack)
+
elseif e.keyCode == KeyCode.ENTER then
 +
scenemanager:changeScene("level01", 1, SceneManager.moveFromLeft, easing.outBack)
 +
-- scenemanager:changeScene("level01", 1, transitions[2], easings[2]) -- nicer
 
end
 
end
 
end)
 
end)
 
end
 
end
</source>
+
</syntaxhighlight>
  
=== A table of all transitions ===
+
=== Transitions and Easings table (optional) ===
 +
A nicer way to apply effects for scene transitions is to store them in tables. In your ''main.lua'' you can add at the bottom those tables:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
transitions = {
 
transitions = {
Line 108: Line 115:
 
SceneManager.flipWithShade, -- 21
 
SceneManager.flipWithShade, -- 21
 
}
 
}
</source>
+
easings = {
 +
easing.inBack, -- 1
 +
easing.outBack, -- 2
 +
easing.inOutBack, -- 3
 +
easing.inBounce, -- 4
 +
easing.outBounce, -- 5
 +
easing.inOutBounce, -- 6
 +
easing.inCircular, -- 7
 +
easing.outCircular, -- 8
 +
easing.inOutCircular, -- 9
 +
easing.inCubic, -- 10
 +
easing.outCubic, -- 11
 +
easing.inOutCubic, -- 12
 +
easing.inElastic, -- 13
 +
easing.outElastic, -- 14
 +
easing.inOutElastic, -- 15
 +
easing.inExponential, -- 16
 +
easing.outExponential, -- 17
 +
easing.inOutExponential, -- 18
 +
easing.linear, -- 19
 +
easing.inQuadratic, -- 20
 +
easing.outQuadratic, -- 21
 +
easing.inOutQuadratic, -- 22
 +
easing.inQuartic, -- 23
 +
easing.outQuartic, -- 24
 +
easing.inOutQuartic, -- 25
 +
easing.inQuintic, -- 26
 +
easing.outQuintic, -- 27
 +
easing.inOutQuintic, -- 28
 +
easing.inSine, -- 29
 +
easing.outSine, -- 30
 +
easing.inOutSine, -- 31
 +
}
 +
</syntaxhighlight>
 +
 
 +
=== See also ===
 +
'''[[UI_Buttons]]'''
  
 
{|-
 
{|-
Line 119: Line 162:
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
[[SceneManager_enterBegin|"enterBegin"]] ''Scene is being entered'' <br/><!-- GIDEROSEVT:enterBegin Scene is being entered-->
+
[[SceneManager_enterBegin|"enterBegin"]] ''Scene is being entered'' <br/><!--GIDEROSEVT:enterBegin Scene is being entered-->
[[SceneManager_enterEnd|"enterEnd"]] ''Scene has been entered'' <br/><!-- GIDEROSEVT:enterEnd Scene has been entered-->
+
[[SceneManager_enterEnd|"enterEnd"]] ''Scene has been entered'' <br/><!--GIDEROSEVT:enterEnd Scene has been entered-->
[[SceneManager_exitBegin|"exitBegin"]] ''Scene is being exited''<br/><!-- GIDEROSEVT:exitBegin Scene is being exited-->
+
[[SceneManager_exitBegin|"exitBegin"]] ''Scene is being exited''<br/><!--GIDEROSEVT:exitBegin Scene is being exited-->
[[SceneManager_exitEnd|"exitEnd"]] ''Scene has been exited'' <br/><!-- GIDEROSEVT:exitEnd Scene has been exited-->
+
[[SceneManager_exitEnd|"exitEnd"]] ''Scene has been exited'' <br/><!--GIDEROSEVT:exitEnd Scene has been exited-->
  
 
=== Constants ===
 
=== Constants ===
SceneManager.moveFromRight ''Move from the right'' <br/><!-- GIDEROSCST:SceneManager.moveFromRight Move from the right-->
+
SceneManager.moveFromRight ''Move from the right'' <br/><!--GIDEROSCST:SceneManager.moveFromRight Move from the right-->
SceneManager.moveFromLeft ''Move from the left'' <br/><!-- GIDEROSCST:SceneManager.moveFromLeft Move from the left-->
+
SceneManager.moveFromLeft ''Move from the left'' <br/><!--GIDEROSCST:SceneManager.moveFromLeft Move from the left-->
SceneManager.moveFromBottom ''Move from the bottom'' <br/><!-- GIDEROSCST:SceneManager.moveFromBottom Move from the bottom-->
+
SceneManager.moveFromBottom ''Move from the bottom'' <br/><!--GIDEROSCST:SceneManager.moveFromBottom Move from the bottom-->
SceneManager.moveFromTop ''Move from the top'' <br/><!-- GIDEROSCST:SceneManager.moveFromTop Move from the top-->
+
SceneManager.moveFromTop ''Move from the top'' <br/><!--GIDEROSCST:SceneManager.moveFromTop Move from the top-->
SceneManager.moveFromRightWithFade ''Move from the right with fading'' <br/><!-- GIDEROSCST:SceneManager.moveFromRightWithFade Move from the right with fading-->
+
SceneManager.moveFromRightWithFade ''Move from the right with fading'' <br/><!--GIDEROSCST:SceneManager.moveFromRightWithFade Move from the right with fading-->
SceneManager.moveFromLeftWithFade ''Move from the left with fading'' <br/><!-- GIDEROSCST:SceneManager.moveFromLeftWithFade Move from the left with fading-->
+
SceneManager.moveFromLeftWithFade ''Move from the left with fading'' <br/><!--GIDEROSCST:SceneManager.moveFromLeftWithFade Move from the left with fading-->
SceneManager.moveFromBottomWithFade ''Move from the bottom with fading'' <br/><!-- GIDEROSCST:SceneManager.moveFromBottomWithFade Move from the bottom with fading-->
+
SceneManager.moveFromBottomWithFade ''Move from the bottom with fading'' <br/><!--GIDEROSCST:SceneManager.moveFromBottomWithFade Move from the bottom with fading-->
SceneManager.moveFromTopWithFade ''Move from the top with fading'' <br/><!-- GIDEROSCST:SceneManager.moveFromTopWithFade Move from the top with fading-->
+
SceneManager.moveFromTopWithFade ''Move from the top with fading'' <br/><!--GIDEROSCST:SceneManager.moveFromTopWithFade Move from the top with fading-->
SceneManager.overFromRight ''Slide over from the right'' <br/><!-- GIDEROSCST:SceneManager.overFromRight Slide over from the right-->
+
SceneManager.overFromRight ''Slide over from the right'' <br/><!--GIDEROSCST:SceneManager.overFromRight Slide over from the right-->
SceneManager.overFromLeft ''Slide over from the left'' <br/><!-- GIDEROSCST:SceneManager.overFromLeft Slide over from the left-->
+
SceneManager.overFromLeft ''Slide over from the left'' <br/><!--GIDEROSCST:SceneManager.overFromLeft Slide over from the left-->
SceneManager.overFromBottom ''Slide over from the bottom'' <br/><!-- GIDEROSCST:SceneManager.overFromBottom Slide over from the bottom-->
+
SceneManager.overFromBottom ''Slide over from the bottom'' <br/><!--GIDEROSCST:SceneManager.overFromBottom Slide over from the bottom-->
SceneManager.overFromTop ''Slide over from the top'' <br/><!-- GIDEROSCST:SceneManager.overFromTop Slide over from the top-->
+
SceneManager.overFromTop ''Slide over from the top'' <br/><!--GIDEROSCST:SceneManager.overFromTop Slide over from the top-->
SceneManager.overFromRightWithFade ''Slide over from the right with fading'' <br/><!-- GIDEROSCST:SceneManager.overFromRightWithFade Slide over from the right with fading-->
+
SceneManager.overFromRightWithFade ''Slide over from the right with fading'' <br/><!--GIDEROSCST:SceneManager.overFromRightWithFade Slide over from the right with fading-->
SceneManager.overFromLeftWithFade ''Slide over from the left with fading'' <br/><!-- GIDEROSCST:SceneManager.overFromLeftWithFade Slide over from the left with fading-->
+
SceneManager.overFromLeftWithFade ''Slide over from the left with fading'' <br/><!--GIDEROSCST:SceneManager.overFromLeftWithFade Slide over from the left with fading-->
SceneManager.overFromBottomWithFade ''Slide over from the bottom with fading'' <br/><!-- GIDEROSCST:SceneManager.overFromBottomWithFade Slide over from the bottom with fading-->
+
SceneManager.overFromBottomWithFade ''Slide over from the bottom with fading'' <br/><!--GIDEROSCST:SceneManager.overFromBottomWithFade Slide over from the bottom with fading-->
SceneManager.overFromTopWithFade ''Slide over from the top with fading'' <br/><!-- GIDEROSCST:SceneManager.overFromTopWithFade Slide over from the top with fading-->
+
SceneManager.overFromTopWithFade ''Slide over from the top with fading'' <br/><!--GIDEROSCST:SceneManager.overFromTopWithFade Slide over from the top with fading-->
SceneManager.fade ''Fade over'' <br/><!-- GIDEROSCST:SceneManager.fade Fade over-->
+
SceneManager.fade ''Fade over'' <br/><!--GIDEROSCST:SceneManager.fade Fade over-->
SceneManager.crossFade ''Cross fade'' <br/><!-- GIDEROSCST:SceneManager.crossFade Cross fade-->
+
SceneManager.crossFade ''Cross fade'' <br/><!--GIDEROSCST:SceneManager.crossFade Cross fade-->
SceneManager.flip ''Flip'' <br/><!-- GIDEROSCST:SceneManager.flip Flip-->
+
SceneManager.flip ''Flip'' <br/><!--GIDEROSCST:SceneManager.flip Flip-->
SceneManager.flipWithFade ''Flip with fading'' <br/><!-- GIDEROSCST:SceneManager.flipWithFade Flip with fading-->
+
SceneManager.flipWithFade ''Flip with fading'' <br/><!--GIDEROSCST:SceneManager.flipWithFade Flip with fading-->
SceneManager.flipWithShade ''Flip with shading'' <br/><!-- GIDEROSCST:SceneManager.flipWithShade Flip with shading-->
+
SceneManager.flipWithShade ''Flip with shading'' <br/><!--GIDEROSCST:SceneManager.flipWithShade Flip with shading-->
 
|}
 
|}
  
 
{{GIDEROS IMPORTANT LINKS}}
 
{{GIDEROS IMPORTANT LINKS}}

Latest revision as of 22:25, 19 June 2024

Supported platforms: Platform android.pngPlatform ios.pngPlatform pc.pngPlatform mac.pngPlatform winrt.pngPlatform win32.png
Available since: 2020.2
Inherits from: Sprite

Description

An easy way to manage scenes with transitions.

Note: works in pair with the Easing plugin


First you need to add the plugins to your project: right click Plugins -> Add plugin -> SceneManager (please do the same for the Easing plugin).

Then you need to require the plugins:

require "scenemanager"
require "easing"

Declaring and Changing Scenes

In your main.lua file

require "scenemanager"
require "easing"

scenemanager = SceneManager.new(
	{
		["menu"] = Menu,
		["level01"] = Level01,
		-- ...
	}
)
stage:addChild(scenemanager)
-- from app start to menu
scenemanager:changeScene("menu")

The scene manager is set up.

Please be aware that you should not switch scene just by reloading the same scene with different variable values, or Gideros might not be able to properly clean up the referenced stuff. Always put another scene in between (even a blank one should work: see https://forum.gideros.rocks/discussion/comment/68994/#Comment_68994 )

A Scene Class

You can create all your scenes as you please. For example, you can create a folder called "scenes" and create a file for each scenes ("menu.lua", "level01.lua", ...).

Below is what a scene class may look like (feel free to copy paste it):

Menu = Core.class(Sprite)

function Menu:init()
	-- bg
	application:setBackgroundColor(0x1234AA)
	--...
	-- listeners
	self:addEventListener("enterBegin", self.onTransitionInBegin, self)
	self:addEventListener("enterEnd", self.onTransitionInEnd, self)
	self:addEventListener("exitBegin", self.onTransitionOutBegin, self)
	self:addEventListener("exitEnd", self.onTransitionOutEnd, self)
end

-- game loop
function Menu:onEnterFrame(e)
end

-- event listeners
function Menu:onTransitionInBegin()
	self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
end
function Menu:onTransitionInEnd()
	self:myKeysPressed()
end
function Menu:onTransitionOutBegin()
	self:removeEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
end
function Menu:onTransitionOutEnd()
end

-- keys handler
function Menu:myKeysPressed()
	self:addEventListener(Event.KEY_DOWN, function(e)
		if e.keyCode == KeyCode.BACK or e.keyCode == KeyCode.ESC then -- for mobiles and desktops
			application:exit()
		elseif e.keyCode == KeyCode.ENTER then
			scenemanager:changeScene("level01", 1, SceneManager.moveFromLeft, easing.outBack)
--			scenemanager:changeScene("level01", 1, transitions[2], easings[2]) -- nicer
		end
	end)
end

Transitions and Easings table (optional)

A nicer way to apply effects for scene transitions is to store them in tables. In your main.lua you can add at the bottom those tables:

transitions = {
	SceneManager.moveFromRight, -- 1
	SceneManager.moveFromLeft, -- 2
	SceneManager.moveFromBottom, -- 3
	SceneManager.moveFromTop, -- 4
	SceneManager.moveFromRightWithFade, -- 5
	SceneManager.moveFromLeftWithFade, -- 6
	SceneManager.moveFromBottomWithFade, -- 7
	SceneManager.moveFromTopWithFade, -- 8
	SceneManager.overFromRight, -- 9
	SceneManager.overFromLeft, -- 10
	SceneManager.overFromBottom, -- 11
	SceneManager.overFromTop, -- 12
	SceneManager.overFromRightWithFade, -- 13
	SceneManager.overFromLeftWithFade, -- 14
	SceneManager.overFromBottomWithFade, -- 15
	SceneManager.overFromTopWithFade, -- 16
	SceneManager.fade, -- 17
	SceneManager.crossFade, -- 18
	SceneManager.flip, -- 19
	SceneManager.flipWithFade, -- 20
	SceneManager.flipWithShade, -- 21
}
easings = {
	easing.inBack, -- 1
	easing.outBack, -- 2
	easing.inOutBack, -- 3
	easing.inBounce, -- 4
	easing.outBounce, -- 5
	easing.inOutBounce, -- 6
	easing.inCircular, -- 7
	easing.outCircular, -- 8
	easing.inOutCircular, -- 9
	easing.inCubic, -- 10
	easing.outCubic, -- 11
	easing.inOutCubic, -- 12
	easing.inElastic, -- 13
	easing.outElastic, -- 14
	easing.inOutElastic, -- 15
	easing.inExponential, -- 16
	easing.outExponential, -- 17
	easing.inOutExponential, -- 18
	easing.linear, -- 19
	easing.inQuadratic, -- 20
	easing.outQuadratic, -- 21
	easing.inOutQuadratic, -- 22
	easing.inQuartic, -- 23
	easing.outQuartic, -- 24
	easing.inOutQuartic, -- 25
	easing.inQuintic, -- 26
	easing.outQuintic, -- 27
	easing.inOutQuintic, -- 28
	easing.inSine, -- 29
	easing.outSine, -- 30
	easing.inOutSine, -- 31
}

See also

UI_Buttons

Methods

SceneManager.new creates a new SceneManager object

SceneManager:changeScene transitions to a scene

Events

"enterBegin" Scene is being entered
"enterEnd" Scene has been entered
"exitBegin" Scene is being exited
"exitEnd" Scene has been exited

Constants

SceneManager.moveFromRight Move from the right
SceneManager.moveFromLeft Move from the left
SceneManager.moveFromBottom Move from the bottom
SceneManager.moveFromTop Move from the top
SceneManager.moveFromRightWithFade Move from the right with fading
SceneManager.moveFromLeftWithFade Move from the left with fading
SceneManager.moveFromBottomWithFade Move from the bottom with fading
SceneManager.moveFromTopWithFade Move from the top with fading
SceneManager.overFromRight Slide over from the right
SceneManager.overFromLeft Slide over from the left
SceneManager.overFromBottom Slide over from the bottom
SceneManager.overFromTop Slide over from the top
SceneManager.overFromRightWithFade Slide over from the right with fading
SceneManager.overFromLeftWithFade Slide over from the left with fading
SceneManager.overFromBottomWithFade Slide over from the bottom with fading
SceneManager.overFromTopWithFade Slide over from the top with fading
SceneManager.fade Fade over
SceneManager.crossFade Cross fade
SceneManager.flip Flip
SceneManager.flipWithFade Flip with fading
SceneManager.flipWithShade Flip with shading