Difference between revisions of "R3d.SphereShape.new"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight") |
m (Text replacement - "</source>" to "</syntaxhighlight>") |
||
Line 6: | Line 6: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
r3d.SphereShape.new(radius) | r3d.SphereShape.new(radius) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
Line 20: | Line 20: | ||
ballvp.body = world:createBody(ballvp:getMatrix()) | ballvp.body = world:createBody(ballvp:getMatrix()) | ||
ballvp.body:createFixture(ballobj.shape, nil, 64) | ballvp.body:createFixture(ballobj.shape, nil, 64) | ||
− | </ | + | </syntaxhighlight> |
{{R3d.SphereShape}} | {{R3d.SphereShape}} |
Latest revision as of 14:32, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.SphereShape
Description
Creates a new collision sphere shape (fixture).
r3d.SphereShape.new(radius)
Parameters
radius: (number) the sphere radius
Example
-- a ball
local ballobj = loadObj("3d/balls", "ball.obj")
ballobj.shape = r3d.SphereShape.new(3)
local ballvp = Viewport.new()
ballvp:setContent(ballobj)
ballvp.body = world:createBody(ballvp:getMatrix())
ballvp.body:createFixture(ballobj.shape, nil, 64)