Difference between revisions of "R3d.Fixture:testPointInside"
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| + | __NOTOC__ | ||
'''Available since:''' Gideros 2019.10<br/> | '''Available since:''' Gideros 2019.10<br/> | ||
'''Class:''' [[R3d.Fixture]]<br/> | '''Class:''' [[R3d.Fixture]]<br/> | ||
=== Description === | === Description === | ||
| − | Checks if a point is inside | + | Checks if a 3D point is inside a fixture. |
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| − | r3d.Fixture:testPointInside(x,y,z) | + | (bool) = r3d.Fixture:testPointInside(x,y,z) |
| − | </ | + | </syntaxhighlight> |
| + | |||
| + | '''World Query Collider''' | ||
| + | |||
| + | A world query collider is a collider used to perform world queries on it. World queries are manual queries perform on the physics world like raycasting or testing if two colliders (fixtures) collide or overlap. | ||
=== Parameters === | === Parameters === | ||
| − | '''x''': (number) the position of the point | + | '''x''': (number) the position of the point in the x axis world coordinate<br/> |
| − | '''y''': (number) the position of the point | + | '''y''': (number) the position of the point in the y axis world coordinate<br/> |
| − | '''z''': (number) the position of the point | + | '''z''': (number) the position of the point in the z axis world coordinate<br/> |
| + | |||
| + | === Return values === | ||
| + | '''Returns''' (boolean) true if a point is inside a RigidBody<br/> | ||
=== Example === | === Example === | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| − | </ | + | local tpi = player1.fixture:testPointInside(0, 1, 0) |
| + | if tpi then | ||
| + | print(tpi) | ||
| + | end | ||
| + | </syntaxhighlight> | ||
{{R3d.Fixture}} | {{R3d.Fixture}} | ||
Latest revision as of 01:49, 19 December 2025
Available since: Gideros 2019.10
Class: R3d.Fixture
Description
Checks if a 3D point is inside a fixture.
(bool) = r3d.Fixture:testPointInside(x,y,z)
World Query Collider
A world query collider is a collider used to perform world queries on it. World queries are manual queries perform on the physics world like raycasting or testing if two colliders (fixtures) collide or overlap.
Parameters
x: (number) the position of the point in the x axis world coordinate
y: (number) the position of the point in the y axis world coordinate
z: (number) the position of the point in the z axis world coordinate
Return values
Returns (boolean) true if a point is inside a RigidBody
Example
local tpi = player1.fixture:testPointInside(0, 1, 0)
if tpi then
print(tpi)
end