Difference between revisions of "B2.createFrictionJointDef"

From GiderosMobile
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(table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory)
 
(table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory)
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=== Parameters ===
 
=== Parameters ===
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--set maximum friction force to slow down the ball
 
--set maximum friction force to slow down the ball
 
frictionJoint:setMaxForce(100)
 
frictionJoint:setMaxForce(100)
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{{B2}}
 
{{B2}}

Latest revision as of 14:26, 13 July 2023


Available since: Gideros 2011.6
Class: b2

Description

Creates and returns a friction joint definition table with the bodies and local anchors using a world anchor point.

(Please refer to b2.World:createJoint function for more information about all the information needed to create a friction joint).

(table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory)

Parameters

bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorx: (number) the x coordinate of the world anchor point
anchory: (number) the y coordinate of the world anchor point

Return values

Returns (table) A new friction joint definition table

Examples

--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)

--create friction joint
local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
local frictionJoint = world:createJoint(jointDef)

--set maximum friction force to slow down the ball
frictionJoint:setMaxForce(100)





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