Difference between revisions of "Sqlite3"
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=== Description === | === Description === | ||
Gideros runtime supports public domain SQLite3 database engine for iOS, Android and Desktop platforms. | Gideros runtime supports public domain SQLite3 database engine for iOS, Android and Desktop platforms. | ||
− | < | + | <syntaxhighlight lang="lua"> |
require "lsqlite3" | require "lsqlite3" | ||
− | </ | + | </syntaxhighlight> |
'''For more information and detailed documentation, please visit [http://lua.sqlite.org](http://lua.sqlite.org)''' | '''For more information and detailed documentation, please visit [http://lua.sqlite.org](http://lua.sqlite.org)''' | ||
− | === SQLite3 on Android platforms === | + | ==== SQLite3 on Android platforms ==== |
Currently, LuaSQLite3 plugin cannot open databases stored in APK files. Therefore, database file should be copied from resource directory to documents directory. | Currently, LuaSQLite3 plugin cannot open databases stored in APK files. Therefore, database file should be copied from resource directory to documents directory. | ||
To copy a file, this function can be used: | To copy a file, this function can be used: | ||
− | < | + | <syntaxhighlight lang="lua"> |
local function copy(src, dst) | local function copy(src, dst) | ||
local srcf = io.open(src, "r") | local srcf = io.open(src, "r") | ||
Line 29: | Line 29: | ||
dstf:close() | dstf:close() | ||
end | end | ||
− | </ | + | </syntaxhighlight> |
Also it is better to check if the database file is previously copied or not. To check if a file can be found on the underlying file system, this function can be used: | Also it is better to check if the database file is previously copied or not. To check if a file can be found on the underlying file system, this function can be used: | ||
− | < | + | <syntaxhighlight lang="lua"> |
local function exists(file) | local function exists(file) | ||
local f = io.open(file, "rb") | local f = io.open(file, "rb") | ||
Line 39: | Line 39: | ||
return true | return true | ||
end | end | ||
− | </ | + | </syntaxhighlight> |
By using these two function, you can copy the database file from resource to documents directory before using it: | By using these two function, you can copy the database file from resource to documents directory before using it: | ||
− | < | + | <syntaxhighlight lang="lua"> |
if not exists("|D|database.db") then | if not exists("|D|database.db") then | ||
copy("database.db", "|D|database.db") | copy("database.db", "|D|database.db") | ||
end | end | ||
− | </ | + | </syntaxhighlight> |
− | === SQLite3 on on WinRT need to add an extension to Visual Studio === | + | ==== SQLite3 on on WinRT need to add an extension to Visual Studio ==== |
Gideros now supports sqlite and to make this work on Windows Phone, it is necessary to add an extension to Visual Studio. Even if you don't use sqlite, you will need to add this extension or Windows Phone projects exported by Gideros will not compile. It's easy to do as explained next. Of course, you only need to add the extension once. | Gideros now supports sqlite and to make this work on Windows Phone, it is necessary to add an extension to Visual Studio. Even if you don't use sqlite, you will need to add this extension or Windows Phone projects exported by Gideros will not compile. It's easy to do as explained next. Of course, you only need to add the extension once. | ||
Open Visual Studio and go to ''TOOLS > Extensions and Updates''. Select the ''Online'' tab on the left and type sqlite in the search bar at the top right. Select ''SQLite'' for Windows 8.1 or/and Windows Phone 8.1 and select install. You will need to restart VS for the extension to take effect. | Open Visual Studio and go to ''TOOLS > Extensions and Updates''. Select the ''Online'' tab on the left and type sqlite in the search bar at the top right. Select ''SQLite'' for Windows 8.1 or/and Windows Phone 8.1 and select install. You will need to restart VS for the extension to take effect. | ||
+ | |||
+ | === Examples === | ||
+ | '''Simple example''' | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | local sqlite3 = require "lsqlite3" | ||
+ | print(sqlite3.version()) | ||
+ | local db = sqlite3.open("db/mydb2.gdb") -- path to your db | ||
+ | |||
+ | db:exec[=[ | ||
+ | CREATE TABLE numbers(num1,num2,text); | ||
+ | ]=] | ||
+ | |||
+ | db:exec[=[ | ||
+ | INSERT INTO numbers VALUES(1,101,"a"); | ||
+ | INSERT INTO numbers VALUES(2,202,"b"); | ||
+ | INSERT INTO numbers VALUES(3,303,"c"); | ||
+ | ]=] | ||
+ | for num1,num2,text in db:urows('SELECT * FROM numbers') do | ||
+ | print(num1,num2,text) | ||
+ | end | ||
+ | |||
+ | db:close() | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | '''Complete example with SQLite3 binding by Atilim''' | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | require "lsqlite3" | ||
+ | |||
+ | -- open the database | ||
+ | local db = sqlite3.open("|D|db.sqlite3") | ||
+ | |||
+ | -- check if 'numbers' table exists | ||
+ | local exists = false | ||
+ | db:exec("SELECT name FROM sqlite_master WHERE type='table' AND name='numbers'", function() exists = true end) | ||
+ | |||
+ | -- if not, create it and put some values | ||
+ | if not exists then | ||
+ | local sql = [[ | ||
+ | CREATE TABLE numbers(num,str); | ||
+ | INSERT INTO numbers VALUES(1,'ABC'); | ||
+ | INSERT INTO numbers VALUES(2,'DEF'); | ||
+ | INSERT INTO numbers VALUES(3,'UVW'); | ||
+ | INSERT INTO numbers VALUES(4,'XYZ'); | ||
+ | ]] | ||
+ | |||
+ | db:exec(sql) | ||
+ | end | ||
+ | |||
+ | -- create a prepared statement | ||
+ | local stmt = db:prepare("SELECT * FROM numbers WHERE num=? AND str=?") | ||
+ | stmt:bind(1, 1) -- bind 1st value as 1 | ||
+ | stmt:bind(2, "ABC") -- bind 2nd value as "ABC" | ||
+ | |||
+ | -- execute and print the result | ||
+ | for num,str in stmt:urows() do | ||
+ | print(num, str) | ||
+ | end | ||
+ | |||
+ | --finalize statement to free resources | ||
+ | stmt:finalize() | ||
+ | |||
+ | -- close the database | ||
+ | db:close() | ||
+ | </syntaxhighlight> | ||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
+ | |||
=== Methods === | === Methods === | ||
Latest revision as of 12:52, 15 February 2024
Supported platforms:
Available since: Gideros 2012.2.1
Description
Gideros runtime supports public domain SQLite3 database engine for iOS, Android and Desktop platforms.
require "lsqlite3"
For more information and detailed documentation, please visit [1](http://lua.sqlite.org)
SQLite3 on Android platforms
Currently, LuaSQLite3 plugin cannot open databases stored in APK files. Therefore, database file should be copied from resource directory to documents directory.
To copy a file, this function can be used:
local function copy(src, dst)
local srcf = io.open(src, "r")
local dstf = io.open(dst, "wb")
local size = 2^13 -- good buffer size (8K)
while true do
local block = srcf:read(size)
if not block then break end
dstf:write(block)
end
srcf:close()
dstf:close()
end
Also it is better to check if the database file is previously copied or not. To check if a file can be found on the underlying file system, this function can be used:
local function exists(file)
local f = io.open(file, "rb")
if f == nil then return false end
f:close()
return true
end
By using these two function, you can copy the database file from resource to documents directory before using it:
if not exists("|D|database.db") then
copy("database.db", "|D|database.db")
end
SQLite3 on on WinRT need to add an extension to Visual Studio
Gideros now supports sqlite and to make this work on Windows Phone, it is necessary to add an extension to Visual Studio. Even if you don't use sqlite, you will need to add this extension or Windows Phone projects exported by Gideros will not compile. It's easy to do as explained next. Of course, you only need to add the extension once.
Open Visual Studio and go to TOOLS > Extensions and Updates. Select the Online tab on the left and type sqlite in the search bar at the top right. Select SQLite for Windows 8.1 or/and Windows Phone 8.1 and select install. You will need to restart VS for the extension to take effect.
Examples
Simple example
local sqlite3 = require "lsqlite3"
print(sqlite3.version())
local db = sqlite3.open("db/mydb2.gdb") -- path to your db
db:exec[=[
CREATE TABLE numbers(num1,num2,text);
]=]
db:exec[=[
INSERT INTO numbers VALUES(1,101,"a");
INSERT INTO numbers VALUES(2,202,"b");
INSERT INTO numbers VALUES(3,303,"c");
]=]
for num1,num2,text in db:urows('SELECT * FROM numbers') do
print(num1,num2,text)
end
db:close()
Complete example with SQLite3 binding by Atilim
require "lsqlite3"
-- open the database
local db = sqlite3.open("|D|db.sqlite3")
-- check if 'numbers' table exists
local exists = false
db:exec("SELECT name FROM sqlite_master WHERE type='table' AND name='numbers'", function() exists = true end)
-- if not, create it and put some values
if not exists then
local sql = [[
CREATE TABLE numbers(num,str);
INSERT INTO numbers VALUES(1,'ABC');
INSERT INTO numbers VALUES(2,'DEF');
INSERT INTO numbers VALUES(3,'UVW');
INSERT INTO numbers VALUES(4,'XYZ');
]]
db:exec(sql)
end
-- create a prepared statement
local stmt = db:prepare("SELECT * FROM numbers WHERE num=? AND str=?")
stmt:bind(1, 1) -- bind 1st value as 1
stmt:bind(2, "ABC") -- bind 2nd value as "ABC"
-- execute and print the result
for num,str in stmt:urows() do
print(num, str)
end
--finalize statement to free resources
stmt:finalize()
-- close the database
db:close()
Methods |
EventsConstants |