Difference between revisions of "Mesh:setCullMode"

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=== Description ===
 
=== Description ===
Sets the mesh face culling mode.
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Sets the mesh face culling mode. Useful for 3D, not so much for 2D ;-) .
<source lang="lua">
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<syntaxhighlight lang="lua">
Mesh:setsetCullMode(cullmode)
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Mesh:setCullMode(cullmode)
</source>
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</syntaxhighlight>
  
 
'''cullmode''' is of type integer and can be one of the following values:
 
'''cullmode''' is of type integer and can be one of the following values:
*'''1''' = CULL_NONE
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*'''Sprite.CULL_NONE''' = 0
*'''2''' = CULL_FRONT
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*'''Sprite.CULL_FRONT ''' = 1
*'''3''' = CULL_BACK
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*'''Sprite.CULL_BACK ''' = 2
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'''Note''': you have to pass a valid type integer for ''cullmode'', it cannot be empty nor nil
  
 
=== Parameters ===
 
=== Parameters ===
 
'''cullmode''': (number) one of the available culling mode<br/>
 
'''cullmode''': (number) one of the available culling mode<br/>
 
=== Example ===
 
<source lang="lua">
 
</source>
 
  
 
{{Mesh}}
 
{{Mesh}}

Latest revision as of 22:37, 13 December 2025