Difference between revisions of "B2.DistanceJoint:setDampingRatio"

From GiderosMobile
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=== Description ===
 
=== Description ===
 
Sets the damping ratio of this distance joint. 0 = no damping, 1 = critical damping.
 
Sets the damping ratio of this distance joint. 0 = no damping, 1 = critical damping.
<source lang="lua">
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<syntaxhighlight lang="lua">
 
b2.DistanceJoint:setDampingRatio(ratio)
 
b2.DistanceJoint:setDampingRatio(ratio)
</source>
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</syntaxhighlight>
  
 
For a rigid distance joint you would set the frequency equals to 0 and the damping equals to 1.
 
For a rigid distance joint you would set the frequency equals to 0 and the damping equals to 1.
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=== Example ===
 
=== Example ===
 
'''This is some code from an actual game ;-)'''
 
'''This is some code from an actual game ;-)'''
<source lang="lua">
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<syntaxhighlight lang="lua">
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self.body.ground = self.world:createBody({})
 
if g_currentlevel == 2 then
 
if g_currentlevel == 2 then
 
self.body.ground:setPosition(xposx, xposy)
 
self.body.ground:setPosition(xposx, xposy)
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self.body.joint:setFrequency(1.2)
 
self.body.joint:setFrequency(1.2)
 
end
 
end
</source>
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</syntaxhighlight>
  
 
{{B2.DistanceJoint}}
 
{{B2.DistanceJoint}}

Latest revision as of 17:14, 12 July 2023

Available since: Gideros 2011.6
Class: b2.DistanceJoint

Description

Sets the damping ratio of this distance joint. 0 = no damping, 1 = critical damping.

b2.DistanceJoint:setDampingRatio(ratio)

For a rigid distance joint you would set the frequency equals to 0 and the damping equals to 1.

Parameters

ratio: (number) the damping ratio (usually between 0 and 1)

Example

This is some code from an actual game ;-)

self.body.ground = self.world:createBody({})
if g_currentlevel == 2 then
	self.body.ground:setPosition(xposx, xposy)
	local jointDef = b2.createDistanceJointDef(self.body.ground, self.body, xposx + 0, xposy - 64, xposx, xposy)
	self.body.joint = self.world:createJoint(jointDef)
	self.body.joint:setDampingRatio(0.5)
	self.body.joint:setFrequency(1.2)
end




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