Difference between revisions of "Shape"
(remove language stuff) |
m (Text replacement - "</source>" to "</syntaxhighlight>") |
||
(One intermediate revision by the same user not shown) | |||
Line 10: | Line 10: | ||
=== Example === | === Example === | ||
'''Drawing a red square''' | '''Drawing a red square''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
local shape = Shape.new() | local shape = Shape.new() | ||
shape:setFillStyle(Shape.SOLID, 0xff0000, 1) | shape:setFillStyle(Shape.SOLID, 0xff0000, 1) | ||
Line 22: | Line 22: | ||
shape:setPosition(0, 150) | shape:setPosition(0, 150) | ||
stage:addChild(shape) | stage:addChild(shape) | ||
− | </ | + | </syntaxhighlight> |
{|- | {|- |
Latest revision as of 14:32, 13 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The Shape class is used to create and display vector graphics.
Example
Drawing a red square
local shape = Shape.new()
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
shape:beginPath()
shape:moveTo(0,0)
shape:lineTo(100, 0)
shape:lineTo(100, 100)
shape:lineTo(0, 100)
shape:lineTo(0, 0)
shape:endPath()
shape:setPosition(0, 150)
stage:addChild(shape)
MethodsShape.new creates a new Shape object |
EventsConstantsShape.EVEN_ODD |