Difference between revisions of "B2.PolygonShape"
From GiderosMobile
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=== Examples === | === Examples === | ||
'''Create a square box2d box''' | '''Create a square box2d box''' | ||
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--create box2d physical object | --create box2d physical object | ||
local body = world:createBody{type = b2.STATIC_BODY} | local body = world:createBody{type = b2.STATIC_BODY} | ||
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poly:setAsBox(100, 100) | poly:setAsBox(100, 100) | ||
local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2} | local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2} | ||
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{|- | {|- |
Latest revision as of 16:51, 12 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Shape
Description
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.
Examples
Create a square box2d box
--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2}
Methodsb2.PolygonShape.new creates a new polygon shape |
EventsConstants |