Difference between revisions of "Noise:setColorLookup"
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__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2020.5<br/> | |
− | ''' | + | '''Class:''' [[FastNoise]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Sets a color table used by texture generator functions: [[Noise:getTexture]] and [[Noise:getTileTexture]]. | |
− | + | <syntaxhighlight lang="lua"> | |
− | < | + | Noise:setColorLookup(colors) |
− | + | </syntaxhighlight> | |
− | Noise:setColorLookup( | + | |
− | </ | + | ''colors'' is a table of tables, each containing up to 3 values: |
− | === | + | *first value: height (number) must be in range [0..1] |
− | '''colors''': (table) | + | *second value: color (number) in hex format |
− | + | *third value: alpha (number, default = 1) must be in range [0..1] (optional) | |
− | + | ||
− | + | === Parameters === | |
− | < | + | '''colors''': (table) color table<br/> |
+ | |||
+ | === Example === | ||
+ | <syntaxhighlight lang="lua"> | ||
require "FastNoise" | require "FastNoise" | ||
− | |||
− | |||
− | |||
− | |||
local n = Noise.new() | local n = Noise.new() | ||
− | n:setColorLookup{ | + | n:setColorLookup( |
− | + | { | |
− | + | {0.3, 0x4b3c37}, | |
− | + | {0.4, 0xffffff, 0.8}, | |
− | + | {0.45, 0x5c443d}, | |
− | + | {0.55, 0x3f6a14, 0.9}, | |
− | + | {0.6, 0x589718}, | |
− | + | {0.7, 0x3666c6}, | |
− | + | {0.9, 0xd1d080}, | |
− | }</ | + | {1, 0x3463c3}, |
− | {{ | + | } |
+ | ) | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | {{FastNoise}} |
Latest revision as of 00:08, 29 July 2025
Available since: Gideros 2020.5
Class: FastNoise
Description
Sets a color table used by texture generator functions: Noise:getTexture and Noise:getTileTexture.
Noise:setColorLookup(colors)
colors is a table of tables, each containing up to 3 values:
- first value: height (number) must be in range [0..1]
- second value: color (number) in hex format
- third value: alpha (number, default = 1) must be in range [0..1] (optional)
Parameters
colors: (table) color table
Example
require "FastNoise"
local n = Noise.new()
n:setColorLookup(
{
{0.3, 0x4b3c37},
{0.4, 0xffffff, 0.8},
{0.45, 0x5c443d},
{0.55, 0x3f6a14, 0.9},
{0.6, 0x589718},
{0.7, 0x3666c6},
{0.9, 0xd1d080},
{1, 0x3463c3},
}
)
- Noise:getCellularDistanceFunction
- Noise:getCellularJitter
- Noise:getCellularNoiseLookup
- Noise:getCellularReturnType
- Noise:getFractalGain
- Noise:getFractalLacunarity
- Noise:getFractalOctaves
- Noise:getFractalType
- Noise:getFrequency
- Noise:getGradientPerturbAmp
- Noise:getInterp
- Noise:getNoiseType
- Noise:getSeed
- Noise:getTexture
- Noise:getTileTexture
- Noise:gradientPerturb2D
- Noise:gradientPerturb3D
- Noise:gradientPerturbFractal2D
- Noise:gradientPerturbFractal3D
- Noise:noise
- Noise:noise2D
- Noise:noise3D
- Noise:reset
- Noise:setCellularDistance2Indices
- Noise:setCellularDistanceFunction
- Noise:setCellularJitter
- Noise:setCellularNoiseLookup
- Noise:setCellularReturnType
- Noise:setColorLookup
- Noise:setFractalGain
- Noise:setFractalLacunarity
- Noise:setFractalOctaves
- Noise:setFractalType
- Noise:setFrequency
- Noise:setGradientPerturbAmp
- Noise:setInterp
- Noise:setNoiseType
- Noise:setSeed
- Noise:simplex4D
- Noise:whiteNoise2DInt
- Noise:whiteNoise3DInt
- Noise:whiteNoise4D
- Noise:whiteNoise4DInt