Difference between revisions of "Viewport"
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Useful for split screen games, mini maps and so on. | Useful for split screen games, mini maps and so on. | ||
− | === | + | === Example === |
'''Displaying same Bitmap in multiple views''' | '''Displaying same Bitmap in multiple views''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
-- content we want to display in multiple views | -- content we want to display in multiple views | ||
local content = Bitmap.new(Texture.new("ball.png")) | local content = Bitmap.new(Texture.new("ball.png")) | ||
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-- add view to stage | -- add view to stage | ||
stage:addChild(view2) | stage:addChild(view2) | ||
− | </ | + | </syntaxhighlight> |
{|- | {|- | ||
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[[Viewport:setContent]] ''sets the viewport content (sprite)''<br/><!--GIDEROSMTD:Viewport:setContent(content) sets the viewport content (sprite)--> | [[Viewport:setContent]] ''sets the viewport content (sprite)''<br/><!--GIDEROSMTD:Viewport:setContent(content) sets the viewport content (sprite)--> | ||
[[Viewport:setProjection]] ''specifies a projection matrix to use when displaying the content''<br/><!--GIDEROSMTD:Viewport:setProjection(matrix) specifies a projection matrix to use when displaying the content--> | [[Viewport:setProjection]] ''specifies a projection matrix to use when displaying the content''<br/><!--GIDEROSMTD:Viewport:setProjection(matrix) specifies a projection matrix to use when displaying the content--> | ||
+ | [[Viewport:setTarget]] ''sets a rt as target''<br/><!--GIDEROSMTD:Viewport:setTarget(rt) sets a rt as target--> | ||
[[Viewport:setTransform]] ''sets the content transform matrix before it being displayed''<br/><!--GIDEROSMTD:Viewport:setTransform(transform) sets the content transform matrix before it being displayed--> | [[Viewport:setTransform]] ''sets the content transform matrix before it being displayed''<br/><!--GIDEROSMTD:Viewport:setTransform(transform) sets the content transform matrix before it being displayed--> | ||
Latest revision as of 00:13, 21 February 2024
Supported platforms:
Available since: Gideros 2016.04
Inherits from: Sprite
Description
A Viewport sprite allows to display another view of a tree hierarchy already on stage. Sprites can't have two parents, but thanks to Viewport you can display the same Sprite twice on the stage.
Useful for split screen games, mini maps and so on.
Example
Displaying same Bitmap in multiple views
-- content we want to display in multiple views
local content = Bitmap.new(Texture.new("ball.png"))
-- now setup view 1 as a 300x300 window
view1=Viewport.new()
view1:setClip(0,0,300,300)
view1:setContent(content)
-- add some transformations, just to see the difference
view1:setTransform(Matrix.new(1.7320507764816, -1.0000001192093, 1.0000001192093, 1.7320507764816, 50, 50))
-- add view to stage
stage:addChild(view1)
-- now setup view 2 as a 200x200 window
view2=Viewport.new()
view2:setClip(0,0,200,200)
view2:setPosition(0,300) -- lower down the screen
view2:setContent(content)
-- add some transformations, just to see the difference
view2:setTransform(Matrix.new(0.32139378786087, -0.38302224874496, 0.38302224874496, 0.32139378786087, 30, 30))
-- add view to stage
stage:addChild(view2)
MethodsViewport.new creates a new viewport |
EventsConstants |