Difference between revisions of "Hardware and OS"
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== Handling touch and mouse input == | == Handling touch and mouse input == | ||
− | + | ||
− | < | + | == Multitouch == |
+ | The easiest way to detect if the player touches the screen with two fingers, is to control the length of event.allTouches array. If it is 2, then exactly 2 fingers is touching the screen. | ||
+ | <syntaxhighlight lang="lua"> | ||
local function onTouchesBegin(event) | local function onTouchesBegin(event) | ||
local isTwoFinger = (#event.allTouches == 2) | local isTwoFinger = (#event.allTouches == 2) | ||
end | end | ||
− | </ | + | </syntaxhighlight> |
− | |||
− | |||
== Gyroscope == | == Gyroscope == | ||
Line 35: | Line 35: | ||
== Vibration == | == Vibration == | ||
Gideros Studio provides a function for vibration. Consider the following example: | Gideros Studio provides a function for vibration. Consider the following example: | ||
− | < | + | <syntaxhighlight lang="lua"> |
application:vibrate() | application:vibrate() | ||
− | </ | + | </syntaxhighlight> |
The vibration period is 300 ms for Android. For iOS, device vibrates for a duration which is determined by the operating system. | The vibration period is 300 ms for Android. For iOS, device vibrates for a duration which is determined by the operating system. | ||
Line 43: | Line 43: | ||
== Disabling screen dimming == | == Disabling screen dimming == | ||
Some games may require that player doesn't touch the screen for a long time, e.g. those using accelerometer and gyro to control the actors on the screen. In this case, the screen may dim, depending on the user's activity and device settings. To disable (or enable) screen dimming, use the following commands: | Some games may require that player doesn't touch the screen for a long time, e.g. those using accelerometer and gyro to control the actors on the screen. In this case, the screen may dim, depending on the user's activity and device settings. To disable (or enable) screen dimming, use the following commands: | ||
− | < | + | <syntaxhighlight lang="lua"> |
-- disable screen dimming and device sleeping | -- disable screen dimming and device sleeping | ||
application:setKeepAwake(true) | application:setKeepAwake(true) | ||
-- enable screen dimming and device sleeping | -- enable screen dimming and device sleeping | ||
application:setKeepAwake(false) | application:setKeepAwake(false) | ||
− | </ | + | </syntaxhighlight> |
'''Note:''' this function has no effect on desktop player. | '''Note:''' this function has no effect on desktop player. | ||
− | '''PREV.''': [[ | + | '''PREV.''': [[Profiling]]<br/> |
− | '''NEXT''': [[ | + | '''NEXT''': [[Exporting to a Player]] |
+ | |||
+ | |||
+ | {{GIDEROS IMPORTANT LINKS}} |
Latest revision as of 22:26, 18 November 2023
The Ultimate Guide to Gideros Studio
Hardware and OS
Introduction to hardware system
Getting logical dimensions
Getting device dimensions
Getting system information
Getting and setting orientation
Localization and language
Handling touch and mouse input
Multitouch
The easiest way to detect if the player touches the screen with two fingers, is to control the length of event.allTouches array. If it is 2, then exactly 2 fingers is touching the screen.
local function onTouchesBegin(event)
local isTwoFinger = (#event.allTouches == 2)
end
Gyroscope
Accelerometer
GPS and location
Vibration
Gideros Studio provides a function for vibration. Consider the following example:
application:vibrate()
The vibration period is 300 ms for Android. For iOS, device vibrates for a duration which is determined by the operating system.
Disabling screen dimming
Some games may require that player doesn't touch the screen for a long time, e.g. those using accelerometer and gyro to control the actors on the screen. In this case, the screen may dim, depending on the user's activity and device settings. To disable (or enable) screen dimming, use the following commands:
-- disable screen dimming and device sleeping
application:setKeepAwake(true)
-- enable screen dimming and device sleeping
application:setKeepAwake(false)
Note: this function has no effect on desktop player.
PREV.: Profiling
NEXT: Exporting to a Player