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| Here you will find various resources to help you create buttons in Gideros Studio. | | Here you will find various resources to help you create buttons in Gideros Studio. |
| | | |
− | '''note''':You may have to provide your own assets (fonts, gfx, …). | + | '''DESKTOPS, MOBILE & HTML5 COMPATIBLE THEY ARE!''' |
| | | |
− | === <translate>Simple Button</translate> ===
| + | '''note''': you may have to provide your own assets (fonts, gfx, …) |
| | | |
− | <source lang="lua">
| + | === Button '''[[Button_class]]''' === |
− | --[[
| + | This is the base of all Gideros buttons. |
− | A generic button class
| |
| | | |
− | This code is MIT licensed, see http://www.opensource.org/licenses/mit-license.php
| + | {{#widget:GApp|app=ButtonDemo1.GApp|width=300|height=180}} |
− | (C) 2010 - 2011 Gideros Mobile
| |
− | ]]
| |
| | | |
− | Button = Core.class(Sprite)
| |
| | | |
− | function Button:init(upState, downState) -- upstate and downstate are bitmaps
| + | === Button Text '''[[ButtonText_class]]''' === |
− | self.upState = upState
| + | This is almost the same as '''Button''' but with some text you can add. |
− | self.downState = downState
| |
− |
| |
− | self.focus = false
| |
| | | |
− | -- set the visual state as "up"
| |
− | self:updateVisualState(false)
| |
| | | |
− | -- register to all mouse and touch events
| + | === Button Disabled '''[[ButtonDisabled_class]]''' === |
− | self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
| + | This is the same as '''Button''' but with a Disabled state. |
− | self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
| |
− | self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
| |
| | | |
− | self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self)
| + | {{#widget:GApp|app=ButtonDisabledDemo1.GApp|width=300|height=180}} |
− | self:addEventListener(Event.TOUCHES_MOVE, self.onTouchesMove, self)
| |
− | self:addEventListener(Event.TOUCHES_END, self.onTouchesEnd, self)
| |
− | self:addEventListener(Event.TOUCHES_CANCEL, self.onTouchesCancel, self)
| |
− | end
| |
| | | |
− | function Button:onMouseDown(event)
| |
− | if self:hitTestPoint(event.x, event.y) then
| |
− | self.focus = true
| |
− | self:updateVisualState(true)
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
| | | |
− | function Button:onMouseMove(event)
| + | === Button Toggle '''[[ButtonToggle_class]]''' === |
− | if self.focus then
| + | A button you can toggle on and off. |
− | if not self:hitTestPoint(event.x, event.y) then
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | end
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
| | | |
− | function Button:onMouseUp(event)
| + | {{#widget:GApp|app=ButtonToggleDemo1.GApp|width=320|height=180}} |
− | if self.focus then
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | self:dispatchEvent(Event.new("click")) -- button is clicked, dispatch "click" event
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
| | | |
− | -- if button is on focus, stop propagation of touch events
| |
− | function Button:onTouchesBegin(event)
| |
− | if self.focus then
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
| | | |
− | -- if button is on focus, stop propagation of touch events
| + | === Button Monster '''[[ButtonMonster_class]]''' === |
− | function Button:onTouchesMove(event)
| + | This button has a lot: mouse and keyboard navigation, hover, tooltip, sound, ... It may look scary but it is a nice monster ;-) |
− | if self.focus then
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
| | | |
− | -- if button is on focus, stop propagation of touch events
| + | {{#widget:GApp|app=ButtonMonsterDemo2x.GApp|width=320|height=180}} |
− | function Button:onTouchesEnd(event)
| |
− | if self.focus then
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
| | | |
− | -- if touches are cancelled, reset the state of the button
| |
− | function Button:onTouchesCancel(event)
| |
− | if self.focus then
| |
− | self.focus = false;
| |
− | self:updateVisualState(false)
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
| | | |
− | -- if state is true show downState else show upState
| + | === Button Beast '''[[ButtonBeast_class]]''' === |
− | function Button:updateVisualState(state)
| + | This is like the '''Button Monster''' but without tooltip and without integrated keyboard navigation. |
− | if state then
| |
− | if self:contains(self.upState) then
| |
− | self:removeChild(self.upState)
| |
− | end
| |
− |
| |
− | if not self:contains(self.downState) then
| |
− | self:addChild(self.downState)
| |
− | end
| |
− | else
| |
− | if self:contains(self.downState) then
| |
− | self:removeChild(self.downState)
| |
− | end
| |
− |
| |
− | if not self:contains(self.upState) then
| |
− | self:addChild(self.upState)
| |
− | end
| |
− | end
| |
− | end
| |
| | | |
− | ---- USAGE
| + | {{#widget:GApp|app=ButtonBeastDemo1.GApp|width=320|height=180}} |
− | ---- clickable button (arrow button)
| |
− | --local arrow = Texture.new("gfx/arrow_right.png")
| |
− | --local arrow_pressed = Texture.new("gfx/arrow_right_down.png")
| |
− | --local button = Button.new(Bitmap.new(arrow), Bitmap.new(arrow_pressed))
| |
− | --button:addEventListener("click", function()
| |
− | -- -- your code here
| |
− | --end)
| |
− | </source>
| |
| | | |
− | === <translate>Button with Text and/or Images</translate> ===
| |
| | | |
− | <source lang="lua">
| + | {{GIDEROS IMPORTANT LINKS}} |
− | --[[
| |
− | A Button class with text and/or image
| |
− | This code is MIT licensed, see http://www.opensource.org/licenses/mit-license.php
| |
− | github: mokalux
| |
− | v 0.1.1: 2020-03-07 added optional mouse hover effect params (mouse hover effect default is true)
| |
− | v 0.1.0: 2020-03-02 init (based on the initial gideros generic button class)
| |
− | ]]
| |
− | --[[
| |
− | -- sample usage
| |
− | local button = ButtonText.new(
| |
− | {
| |
− | text="01", textscalex=4, textcolorup=0x0, textcolordown=0xffff00,
| |
− | imgdown="gfx/ui/Blue.png", nohover=true,
| |
− | }
| |
− | )
| |
− | button:setPosition(128, 128)
| |
− | self:addChild(button)
| |
− | button:addEventListener("click", function()
| |
− | -- your code here
| |
− | end)
| |
− | ]]
| |
− | ButtonText = Core.class(Sprite)
| |
− | | |
− | function ButtonText:init(xparams)
| |
− | -- the params
| |
− | self.params = xparams or {}
| |
− | self.params.imgup = xparams.imgup or nil -- img up path
| |
− | self.params.imgdown = xparams.imgdown or self.params.imgup -- img down path
| |
− | self.params.imgscalex = xparams.imgscalex or nil -- number or nil = autoscale
| |
− | self.params.imgscaley = xparams.imgscaley or nil -- number or nil = autoscale
| |
− | self.params.text = xparams.text or nil -- string
| |
− | self.params.font = xparams.font or nil -- ttf font path
| |
− | self.params.fontsize = xparams.fontsize or 16 -- number
| |
− | self.params.textcolorup = xparams.textcolorup or 0x0 -- color
| |
− | self.params.textcolordown = xparams.textcolordown or self.params.textcolorup -- color
| |
− | self.params.textscalex = xparams.textscalex or 1 -- number
| |
− | self.params.textscaley = xparams.textscaley or self.params.textscalex -- number
| |
− | self.params.nohover = xparams.nohover or nil -- boolean
| |
− | -- let's go
| |
− | self.sprite = Sprite.new()
| |
− | self.sprite:setAnchorPoint(0.5,0.5)
| |
− | self:addChild(self.sprite)
| |
− | -- button has up state image?
| |
− | if self.params.imgup ~= nil then
| |
− | self.bmpup = Bitmap.new(Texture.new(self.params.imgup))
| |
− | self.bmpup:setAnchorPoint(0.5, 0.5)
| |
− | self.bmpupwidth = self.bmpup:getWidth()
| |
− | self.bmpupheight = self.bmpup:getHeight()
| |
− | self.sprite:addChild(self.bmpup)
| |
− | self.hasbmpup = true
| |
− | else
| |
− | self.hasbmpup = false
| |
− | end
| |
− | -- button has down state image?
| |
− | if self.params.imgdown ~= nil then
| |
− | self.bmpdown = Bitmap.new(Texture.new(self.params.imgdown))
| |
− | self.bmpdown:setAnchorPoint(0.5, 0.5)
| |
− | self.bmpdownwidth = self.bmpdown:getWidth()
| |
− | self.bmpdownheight = self.bmpdown:getHeight()
| |
− | self.sprite:addChild(self.bmpdown)
| |
− | self.hasbmpdown = true
| |
− | else
| |
− | self.hasbmpdown = false
| |
− | end
| |
− | -- button has text?
| |
− | if self.params.text ~= nil then
| |
− | self:setText(self.params.text)
| |
− | self.hastext = true
| |
− | else
| |
− | self.hastext = false
| |
− | end
| |
− | -- warnings
| |
− | if not self.hasbmpup and not self.hasbmpdown and not self.hastext then
| |
− | print("*** WARNING: BUTTONTEXT NEEDS AT LEAST SOME TEXT OR SOME BITMAPS! ***")
| |
− | end
| |
− | -- update visual state
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | -- event listeners
| |
− | self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
| |
− | self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
| |
− | self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
| |
− | self:addEventListener(Event.MOUSE_HOVER, self.onMouseHover, self)
| |
− | if self.params.nohover then
| |
− | -- print("*** no mouse hover effect ***")
| |
− | self:removeEventListener(Event.MOUSE_HOVER, self.onMouseHover, self)
| |
− | end
| |
− | -- mobile
| |
− | self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self)
| |
− | self:addEventListener(Event.TOUCHES_MOVE, self.onTouchesMove, self)
| |
− | self:addEventListener(Event.TOUCHES_END, self.onTouchesEnd, self)
| |
− | self:addEventListener(Event.TOUCHES_CANCEL, self.onTouchesCancel, self)
| |
− | end
| |
− | | |
− | -- FUNCTIONS
| |
− | function ButtonText:setText(xtext)
| |
− | if self.params.font ~= nil then
| |
− | self.font = TTFont.new(self.params.font, self.params.fontsize)
| |
− | end
| |
− | if self.text ~= nil then
| |
− | self.text:setText(xtext)
| |
− | else
| |
− | self.text = TextField.new(self.font, xtext, xtext)
| |
− | end
| |
− | self.text:setAnchorPoint(0.5, 0.5)
| |
− | self.text:setScale(self.params.textscalex, self.params.textscaley)
| |
− | self.text:setTextColor(self.params.textcolorup)
| |
− | self.textwidth = self.text:getWidth()
| |
− | self.textheight = self.text:getHeight()
| |
− | self.sprite:addChild(self.text)
| |
− | -- scale image
| |
− | if self.hasbmpup then
| |
− | local sx, sy = 1, 1
| |
− | if self.bmpupwidth < self.textwidth then
| |
− | sx = self.params.imgscalex or (self.textwidth/self.bmpupwidth * 1.25)
| |
− | sy = self.params.imgscaley or (self.textheight/self.bmpupheight * 2)
| |
− | end
| |
− | self.bmpup:setScale(sx, sy)
| |
− | end
| |
− | if self.hasbmpdown then
| |
− | local sx, sy = 1, 1
| |
− | if self.bmpdownwidth < self.textwidth then
| |
− | sx = self.params.imgscalex or (self.textwidth/self.bmpdownwidth * 1.25)
| |
− | sy = self.params.imgscaley or (self.textheight/self.bmpdownheight * 2)
| |
− | end
| |
− | self.bmpdown:setScale(sx, sy)
| |
− | end
| |
− | end
| |
− | | |
− | function ButtonText:setTextColor(xcolor)
| |
− | self.text:setTextColor(xcolor or 0x0)
| |
− | end
| |
− | | |
− | -- VISUAL STATE
| |
− | function ButtonText:updateVisualState(xisdown)
| |
− | if xisdown then
| |
− | if self.params.imgup ~= nil then self.bmpup:setVisible(false) end
| |
− | if self.params.imgdown ~= nil then self.bmpdown:setVisible(true) end
| |
− | if self.params.text ~= nil then self.text:setTextColor(self.params.textcolordown) end
| |
− | else
| |
− | if self.params.imgup ~= nil then self.bmpup:setVisible(true) end
| |
− | if self.params.imgdown ~= nil then self.bmpdown:setVisible(false) end
| |
− | if self.params.text ~= nil then self.text:setTextColor(self.params.textcolorup) end
| |
− | end
| |
− | end
| |
− | | |
− | -- BUTTON LISTENERS
| |
− | -- mouse
| |
− | function ButtonText:onMouseDown(event)
| |
− | if self:hitTestPoint(event.x, event.y) then
| |
− | self.focus = true
| |
− | self:updateVisualState(true)
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | function ButtonText:onMouseMove(event)
| |
− | if self:hitTestPoint(event.x, event.y) then
| |
− | self.focus = true
| |
− | self:updateVisualState(true)
| |
− | event:stopPropagation()
| |
− | end
| |
− | if not self:hitTestPoint(event.x, event.y) then
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | function ButtonText:onMouseUp(event)
| |
− | if self.focus then
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | self:dispatchEvent(Event.new("click"))
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | function ButtonText:onMouseHover(event)
| |
− | if self:hitTestPoint(event.x, event.y) then
| |
− | self.focus = true
| |
− | self:updateVisualState(true)
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− | event:stopPropagation()
| |
− | else
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | -- mobile
| |
− | function ButtonText:onTouchesBegin(event)
| |
− | if self.focus then
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | function ButtonText:onTouchesMove(event)
| |
− | if self.focus then
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | function ButtonText:onTouchesEnd(event)
| |
− | if self.focus then
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | function ButtonText:onTouchesCancel(event)
| |
− | if self.focus then
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | </source>
| |
− | | |
− | === Button with an Up, Down and Disabled state (UDD) ===
| |
− | | |
− | <source lang="lua">
| |
− | --[[
| |
− | A generic button class with an up, down and disabled state (UDD)
| |
− | | |
− | This code is MIT licensed, see http://www.opensource.org/licenses/mit-license.php
| |
− | (C) 2010 - 2011 Gideros Mobile
| |
− | ]]
| |
− | --[[
| |
− | --usage
| |
− | local button = ButtonUDD.new(
| |
− | Bitmap.new(Texture.new("gfx/button-up.png")), -- up state
| |
− | Bitmap.new(Texture.new("gfx/button-down.png")), -- down state
| |
− | Bitmap.new(Texture.new("gfx/button-disabled.png")) -- disabled state
| |
− | )
| |
− | button:setPosition(70, 130)
| |
− | stage:addChild(button)
| |
− | local function onRecord()
| |
− | -- play:setDisabled(true)
| |
− | -- record:removeFromParent()
| |
− | -- stage:addChild(recordStop)
| |
− | -- microphone:start()
| |
− | end
| |
− | button:addEventListener(Event.CLICK, onRecord)
| |
− | ]]
| |
− | | |
− | Event.CLICK = "click"
| |
− | | |
− | ButtonUDD = Core.class(Sprite)
| |
− | | |
− | function ButtonUDD:init(upState, downState, disabledState)
| |
− | self.upState = upState
| |
− | self.downState = downState
| |
− | self.disabledState = disabledState or upState
| |
− | | |
− | self.focus = false
| |
− | self.disabled = false
| |
− | | |
− | -- set the visual state as "up"
| |
− | self:updateVisualState(false)
| |
− | | |
− | -- register to all mouse and touch events
| |
− | self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
| |
− | self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
| |
− | self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
| |
− | | |
− | self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self)
| |
− | self:addEventListener(Event.TOUCHES_MOVE, self.onTouchesMove, self)
| |
− | self:addEventListener(Event.TOUCHES_END, self.onTouchesEnd, self)
| |
− | self:addEventListener(Event.TOUCHES_CANCEL, self.onTouchesCancel, self)
| |
− | end
| |
− | | |
− | function ButtonUDD:onMouseDown(event)
| |
− | if self:hitTestPoint(event.x, event.y) then
| |
− | self.focus = true
| |
− | self:updateVisualState(true)
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | | |
− | function ButtonUDD:onMouseMove(event)
| |
− | if self.focus then
| |
− | if not self:hitTestPoint(event.x, event.y) then
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | end
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | | |
− | function ButtonUDD:onMouseUp(event)
| |
− | if self.focus then
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | if not self.disabled then
| |
− | self:dispatchEvent(Event.new(Event.CLICK)) -- button is clicked, dispatch "click" event
| |
− | end
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | | |
− | -- if button is on focus, stop propagation of touch events
| |
− | function ButtonUDD:onTouchesBegin(event)
| |
− | if self.focus then
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | | |
− | -- if button is on focus, stop propagation of touch events
| |
− | function ButtonUDD:onTouchesMove(event)
| |
− | if self.focus then
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | | |
− | -- if button is on focus, stop propagation of touch events
| |
− | function ButtonUDD:onTouchesEnd(event)
| |
− | if self.focus then
| |
− | event:stopPropagation()
| |
− | end
| |
− | end
| |
− | | |
− | -- if touches are cancelled, reset the state of the button
| |
− | function ButtonUDD:onTouchesCancel(event)
| |
− | if self.focus then
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | end
| |
− | end
| |
− | | |
− | -- if state is true show downState else show upState
| |
− | function ButtonUDD:updateVisualState(state)
| |
− | self.upState:removeFromParent()
| |
− | self.downState:removeFromParent()
| |
− | self.disabledState:removeFromParent()
| |
− | | |
− | if self.disabled then
| |
− | self:addChild(self.disabledState)
| |
− | else
| |
− | if state then
| |
− | self:addChild(self.downState)
| |
− | else
| |
− | self:addChild(self.upState)
| |
− | end
| |
− | end
| |
− | end
| |
− | | |
− | function ButtonUDD:setDisabled(disabled)
| |
− | if self.disabled == disabled then
| |
− | return
| |
− | end
| |
− | | |
− | self.disabled = disabled
| |
− | self.focus = false
| |
− | self:updateVisualState(false)
| |
− | end
| |
− | | |
− | function ButtonUDD:isDisabled()
| |
− | return self.disabled
| |
− | end
| |
− | </source>
| |
− | | |
− | === <translate>Toggle Button</translate> ===
| |
− | | |
− | <source lang="lua">
| |
− | --[[
| |
− | ToggleButton v1.0
| |
− |
| |
− | v1.0 - 19.3.2013
| |
− | Initial release
| |
− |
| |
− | Free to modify and use!
| |
− | Matjaž Bravc
| |
− | ]]
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− | | |
− | ToggleButton = Core.class(Sprite)
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− | function ToggleButton:init(upState, downState)
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− | self.upState = upState
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− | self.downState = downState
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− | self.pressed = false
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− | self.focus = false
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− | self:updateVisualState(self.pressed)
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− | self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
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− | self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
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− | self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
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− | self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self)
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− | self:addEventListener(Event.TOUCHES_MOVE, self.onTouchesMove, self)
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− | self:addEventListener(Event.TOUCHES_END, self.onTouchesEnd, self)
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− | self:addEventListener(Event.TOUCHES_CANCEL, self.onTouchesCancel, self)
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− | end
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− | function ToggleButton:onMouseDown(event)
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− | if self:hitTestPoint(event.x, event.y) then
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− | self.focus = true
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− | event:stopPropagation()
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− | end
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− | end
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− | | |
− | function ToggleButton:onMouseMove(event)
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− | if self.focus then
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− | if not self:hitTestPoint(event.x, event.y) then
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− | self.focus = false
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− | end
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− | event:stopPropagation()
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− | end
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− | end
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− | | |
− | function ToggleButton:onMouseUp(event)
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− | if self.focus then
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− | self.focus = false
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− | self:updateVisualState(not self.pressed)
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− | self:dispatchEvent(Event.new("click"))
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− | event:stopPropagation()
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− | end
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− | end
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− | | |
− | -- if button is on focus, stop propagation of touch events
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− | function ToggleButton:onTouchesBegin(event)
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− | if self.focus then
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− | event:stopPropagation()
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− | end
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− | end
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− | | |
− | -- if button is on focus, stop propagation of touch events
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− | function ToggleButton:onTouchesMove(event)
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− | if self.focus then
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− | event:stopPropagation()
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− | end
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− | end
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− | | |
− | -- if button is on focus, stop propagation of touch events
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− | function ToggleButton:onTouchesEnd(event)
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− | if self.focus then
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− | event:stopPropagation()
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− | end
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− | end
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− | | |
− | -- if touches are cancelled, reset the state of the button
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− | function ToggleButton:onTouchesCancel(event)
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− | if self.focus then
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− | self.focus = false
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− | self:updateVisualState(false) -- XXX
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− | event:stopPropagation()
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− | end
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− | end
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− | | |
− | -- if state is true show downState else show upState
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− | function ToggleButton:updateVisualState(state)
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− | self.pressed = state
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− | | |
− | -- Modification to allow single state buttons (checkboxes etc)
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− | if not self.downState then
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− | if not self:contains(self.upState) then
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− | self:addChild(self.upState)
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− | end
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− | return
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− | end
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− | | |
− | if self.pressed then
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− | if self:contains(self.upState) then
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− | self:removeChild(self.upState)
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− | end
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− | if not self:contains(self.downState) then
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− | self:addChild(self.downState)
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− | end
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− | else
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− | if self:contains(self.downState) then
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− | self:removeChild(self.downState)
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− | end
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− | if not self:contains(self.upState) then
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− | self:addChild(self.upState)
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− | end
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− | end
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− | end
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− | | |
− | function ToggleButton:isPressed()
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− | return self.pressed
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− | end
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− | | |
− | ---- USAGE
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− | --local btntoggle = ToggleButton.new(Bitmap.new(Texture.new("gfx/off.png", true)), Bitmap.new(Texture.new("gfx/on.png", true)))
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− | --stage:addChild(btntoggle)
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− | --btntoggle:addEventListener("click", function()
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− | -- print(btntoggle:isPressed())
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− | --end)
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− | </source>
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− | {{Welcome!}}
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