Difference between revisions of "R3d.ConvexMeshShape"

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__NOTOC__
 
__NOTOC__
 
<!-- GIDEROSOBJ:r3d.ConvexMeshShape -->
 
<!-- GIDEROSOBJ:r3d.ConvexMeshShape -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Available since</translate>:''' Gideros 2019.10<br/>
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'''Available since:''' Gideros 2019.10<br/>
  
 
=== Description ===
 
=== Description ===
Once you have created a rigid body in the world, you need to add one or more collision shapes to it so that it is able to collide with other bodies.
 
 
The collision shapes are also the way to represent the mass of a Rigid Body. Whenever you add a collision shape to a rigid body, you need to specify the mass of the shape. Then the rigid body will recompute its total mass, its center of mass and its inertia tensor taking into account all its collision shapes.
 
 
=== '''Convex Mesh Shape''' ===
 
 
The ConvexMeshShape class can be used to describe the shape of a convex mesh.
 
The ConvexMeshShape class can be used to describe the shape of a convex mesh.
  
In order to create a convex mesh shape, you first need to create an array of PolygonFace to describe each face of your mesh. You also need to have an array with the vertices coordinates and an array with the vertex indices of each face of your mesh. Then, you have to create a PolygonVertexArray with your vertices coordinates and indices array. You also need to specify your array of PolygonFace. Then, you have to create a PolyhedronMesh with your PolygonVertexArray. Once
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In order to create a convex mesh shape, you first need to create an array of PolygonFace to describe each face of your mesh. You also need to have an array with the vertices coordinates and an array with the vertex indices of each face of your mesh. Then, you have to create a PolygonVertexArray with your vertices coordinates and indices array. You also need to specify your array of PolygonFace. Then, you have to create a PolyhedronMesh with your PolygonVertexArray. Once this is done, you can create the ConvexMeshShape by passing your PolyhedronMesh in parameter.
this is done, you can create the ConvexMeshShape by passing your PolyhedronMesh in parameter.
 
  
 
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=== <translate>Methods</translate> ===
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=== Methods ===
[[Special:MyLanguage/r3d.ConvexMeshShape.new|r3d.ConvexMeshShape.new]] ''<translate>creates a new collision convex mesh shape</translate>''<br/>
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[[r3d.ConvexMeshShape.new]] ''creates a new collision convex mesh shape''<br/><!--GIDEROSMTD:r3d.ConvexMeshShape.new(vertices,indices,faces) creates a new collision convex mesh shape-->
<!-- GIDEROSMTD:r3d.ConvexMeshShape.new(vertices,indices,faces) creates a new collision convex mesh shape -->
 
  
 
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----
 
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'''[[ReactPhysics3D]]'''
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*'''[[R3d.Shape]]'''
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*'''[[ReactPhysics3D]]'''

Latest revision as of 04:37, 20 March 2021

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

The ConvexMeshShape class can be used to describe the shape of a convex mesh.

In order to create a convex mesh shape, you first need to create an array of PolygonFace to describe each face of your mesh. You also need to have an array with the vertices coordinates and an array with the vertex indices of each face of your mesh. Then, you have to create a PolygonVertexArray with your vertices coordinates and indices array. You also need to specify your array of PolygonFace. Then, you have to create a PolyhedronMesh with your PolygonVertexArray. Once this is done, you can create the ConvexMeshShape by passing your PolyhedronMesh in parameter.

Methods

r3d.ConvexMeshShape.new creates a new collision convex mesh shape