Difference between revisions of "Noise:whiteNoise4DInt"

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Get integer 4D white noise<br />
 
Get integer 4D white noise<br />
 
<br /></translate>
 
<br /></translate>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
(number) = Noise:whiteNoise4DInt(x, y, z, w)
 
(number) = Noise:whiteNoise4DInt(x, y, z, w)
</source>
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</syntaxhighlight>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
 
'''x''': (number) <translate>x value</translate> <br/>
 
'''x''': (number) <translate>x value</translate> <br/>
 
'''y''': (number) <translate>y value</translate> <br/>
 
'''y''': (number) <translate>y value</translate> <br/>
 
'''z''': (number) <translate>z value</translate> <br/>
 
'''z''': (number) <translate>z value</translate> <br/>
'''w''': (number) <translate>z value</translate> <br/>
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'''w''': (number) <translate>w value</translate> <br/>
 
=== <translate>Return values</translate> ===
 
=== <translate>Return values</translate> ===
 
'''<translate>Returns</translate>''' <translate>noise value from -1.0 to 1.0</translate><br/>
 
'''<translate>Returns</translate>''' <translate>noise value from -1.0 to 1.0</translate><br/>
  
 
{{Noise}}
 
{{Noise}}

Latest revision as of 14:32, 13 July 2023


Available since: Gideros 2019.12
Class: Noise

Description


Get integer 4D white noise

(number) = Noise:whiteNoise4DInt(x, y, z, w)

Parameters

x: (number) x value
y: (number) y value
z: (number) z value
w: (number) w value

Return values

Returns noise value from -1.0 to 1.0