Difference between revisions of "Noise:whiteNoise4DInt"
From GiderosMobile
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Get integer 4D white noise<br /> | Get integer 4D white noise<br /> | ||
<br /></translate> | <br /></translate> | ||
− | < | + | <syntaxhighlight lang="lua"> |
(number) = Noise:whiteNoise4DInt(x, y, z, w) | (number) = Noise:whiteNoise4DInt(x, y, z, w) | ||
− | </ | + | </syntaxhighlight> |
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''x''': (number) <translate>x value</translate> <br/> | '''x''': (number) <translate>x value</translate> <br/> | ||
'''y''': (number) <translate>y value</translate> <br/> | '''y''': (number) <translate>y value</translate> <br/> | ||
'''z''': (number) <translate>z value</translate> <br/> | '''z''': (number) <translate>z value</translate> <br/> | ||
− | '''w''': (number) <translate> | + | '''w''': (number) <translate>w value</translate> <br/> |
=== <translate>Return values</translate> === | === <translate>Return values</translate> === | ||
'''<translate>Returns</translate>''' <translate>noise value from -1.0 to 1.0</translate><br/> | '''<translate>Returns</translate>''' <translate>noise value from -1.0 to 1.0</translate><br/> | ||
{{Noise}} | {{Noise}} |
Latest revision as of 14:32, 13 July 2023
Available since: Gideros 2019.12
Class: Noise
Description
Get integer 4D white noise
(number) = Noise:whiteNoise4DInt(x, y, z, w)
Parameters
x: (number) x value
y: (number) y value
z: (number) z value
w: (number) w value
Return values
Returns noise value from -1.0 to 1.0
- Noise:getCellularDistanceFunction
- Noise:getCellularJitter
- Noise:getCellularNoiseLookup
- Noise:getCellularReturnType
- Noise:getFractalGain
- Noise:getFractalLacunarity
- Noise:getFractalOctaves
- Noise:getFractalType
- Noise:getFrequency
- Noise:getGradientPerturbAmp
- Noise:getInterp
- Noise:getNoiseType
- Noise:getSeed
- Noise:getTexture
- Noise:getTileTexture
- Noise:gradientPerturb2D
- Noise:gradientPerturb3D
- Noise:gradientPerturbFractal2D
- Noise:gradientPerturbFractal3D
- Noise:noise
- Noise:noise2D
- Noise:noise3D
- Noise:reset
- Noise:setCellularDistance2Indices
- Noise:setCellularDistanceFunction
- Noise:setCellularJitter
- Noise:setCellularNoiseLookup
- Noise:setCellularReturnType
- Noise:setColorLookup
- Noise:setFractalGain
- Noise:setFractalLacunarity
- Noise:setFractalOctaves
- Noise:setFractalType
- Noise:setFrequency
- Noise:setGradientPerturbAmp
- Noise:setInterp
- Noise:setNoiseType
- Noise:setSeed
- Noise:simplex4D
- Noise:whiteNoise2DInt
- Noise:whiteNoise3DInt
- Noise:whiteNoise4D
- Noise:whiteNoise4DInt
- Noise.BILLOW
- Noise.CELLULAR
- Noise.CELL VALUE
- Noise.CUBIC
- Noise.CUBIC FRACTAL
- Noise.DISTANCE
- Noise.DISTANCE 2
- Noise.DISTANCE 2 ADD
- Noise.DISTANCE 2 DIV
- Noise.DISTANCE 2 MUL
- Noise.DISTANCE 2 SUB
- Noise.EUCLIDEAN
- Noise.FBM
- Noise.HERMITE
- Noise.LINEAR
- Noise.MANHATTAN
- Noise.NATURAL
- Noise.NOISE LOOKUP
- Noise.PERLIN
- Noise.PERLIN FRACTAL
- Noise.QUINTIC
- Noise.RIGID MULTI
- Noise.SIMPLEX
- Noise.SIMPLEX FRACTAL
- Noise.VALUE
- Noise.VALUE FRACTAL
- Noise.WHITE NOISE
- Noise.new