Difference between revisions of "Bitmap.new"
From GiderosMobile
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m (Text replacement - "</source>" to "</syntaxhighlight>") |
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+ | __NOTOC__ | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
'''Class:''' [[Bitmap]]<br/> | '''Class:''' [[Bitmap]]<br/> | ||
=== Description === | === Description === | ||
− | Creates a new [[ | + | Creates a new '''Bitmap''' object using a '''[[Texture]]'''. |
+ | <syntaxhighlight lang="lua"> | ||
+ | Bitmap.new(texture) | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | === Parameters === | ||
+ | '''texture''': (texture) the bitmap texture<br/> | ||
+ | |||
+ | ---- | ||
− | < | + | |
− | Bitmap.new( | + | '''Available since:''' Gideros 2012.8.2<br/> |
− | </ | + | '''Class:''' [[Bitmap]]<br/> |
+ | |||
+ | === Description === | ||
+ | Creates a new '''Bitmap''' object using a '''[[TextureRegion]]'''. | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | Bitmap.new(textureRegion) | ||
+ | </syntaxhighlight> | ||
=== Parameters === | === Parameters === | ||
− | ''' | + | '''textureRegion''': (textureRegion) the bitmap texture region<br/> |
− | === | + | === Example === |
− | < | + | <syntaxhighlight lang="lua"> |
local texture = Texture.new("image.png") | local texture = Texture.new("image.png") | ||
local region = TextureRegion.new(texture, 0, 0, 100, 50) | local region = TextureRegion.new(texture, 0, 0, 100, 50) | ||
Line 21: | Line 36: | ||
stage:addChild(bitmap1) | stage:addChild(bitmap1) | ||
stage:addChild(bitmap2) | stage:addChild(bitmap2) | ||
− | </ | + | </syntaxhighlight> |
− | + | {{Bitmap}} | |
− | {{ | ||
− |
Latest revision as of 14:27, 13 July 2023
Available since: Gideros 2011.6
Class: Bitmap
Description
Creates a new Bitmap object using a Texture.
Bitmap.new(texture)
Parameters
texture: (texture) the bitmap texture
Available since: Gideros 2012.8.2
Class: Bitmap
Description
Creates a new Bitmap object using a TextureRegion.
Bitmap.new(textureRegion)
Parameters
textureRegion: (textureRegion) the bitmap texture region
Example
local texture = Texture.new("image.png")
local region = TextureRegion.new(texture, 0, 0, 100, 50)
local bitmap1 = Bitmap.new(texture)
local bitmap2 = Bitmap.new(region)
stage:addChild(bitmap1)
stage:addChild(bitmap2)