Difference between revisions of "Bitmap"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | + | <!-- GIDEROSOBJ:Bitmap --> | |
'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
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=== Description === | === Description === | ||
− | The | + | The Bitmap class is used to display texture related objects in the scene tree. It is possible to create Bitmap objects from [[TextureBase]] or [[TextureRegion]] instances. |
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{|- | {|- | ||
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| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
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=== Methods === | === Methods === | ||
− | [[Bitmap.new]] ''creates a new Bitmap object''<br/> | + | [[Bitmap.new]] ''creates a new Bitmap object''<br/><!--GIDEROSMTD:Bitmap.new(texture) creates a new Bitmap object--> |
− | [[Bitmap:getAnchorPoint]] ''returns the x and y coordinates of the anchor point''<br/> | + | [[Bitmap:getAnchorPoint]] ''returns the x and y coordinates of the anchor point''<br/><!--GIDEROSMTD:Bitmap:getAnchorPoint() returns the x and y coordinates of the anchor point--> |
− | [[Bitmap:setAnchorPoint]] ''sets the anchor point''<br/> | + | [[Bitmap:setAnchorPoint]] ''sets the anchor point''<br/><!--GIDEROSMTD:Bitmap:setAnchorPoint(x,y) sets the anchor point--> |
− | [[Bitmap:setTexture]] ''sets the texture''<br/> | + | [[Bitmap:setTexture]] ''sets the texture''<br/><!--GIDEROSMTD:Bitmap:setTexture(texture) sets the texture--> |
− | [[Bitmap:setTextureRegion]] ''sets the texture region''<br/> | + | [[Bitmap:setTextureRegion]] ''sets the texture region''<br/><!--GIDEROSMTD:Bitmap:setTextureRegion(textureRegion) sets the texture region--> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
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=== Events === | === Events === | ||
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=== Constants === | === Constants === | ||
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|} | |} | ||
− | + | {{GIDEROS IMPORTANT LINKS}} | |
− | {{ | ||
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Latest revision as of 20:19, 11 June 2021
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The Bitmap class is used to display texture related objects in the scene tree. It is possible to create Bitmap objects from TextureBase or TextureRegion instances.
MethodsBitmap.new creates a new Bitmap object |
EventsConstants |