Difference between revisions of "B2.createMouseJointDef"
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__NOTOC__ | __NOTOC__ | ||
+ | <languages /> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
+ | '''Class:''' [[Special:MyLanguage/b2|b2]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | Creates and returns a mouse joint definition table with the bodies, world target point, maxForce and optional frequencyHz and dampingRatio. | |
− | Creates and returns a mouse joint definition table with the bodies, world target point, maxForce and optional frequencyHz and dampingRatio. | + | |
− | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a mouse joint). | + | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a mouse joint). |
− | < | + | <syntaxhighlight lang="lua"> |
− | + | (table) = b2.createMouseJointDef(bodyA,bodyB,targetx,targety,maxForce,frequencyHz,dampingRatio) | |
− | (table) | + | </syntaxhighlight> |
− | </ | + | |
− | '''bodyA | + | === Parameters === |
− | '''bodyB | + | '''bodyA''': (b2.Body) the first attached body <br/> |
− | '''targetx | + | '''bodyB''': (b2.Body) the second attached body <br/> |
− | '''targety | + | '''targetx''': (number) the x coordinate of the world target point <br/> |
− | '''maxForce | + | '''targety''': (number) the y coordinate of the world target point <br/> |
− | '''frequencyHz | + | '''maxForce''': (number) the maximum constraint force that can be exerted to move the candidate body <br/> |
− | '''dampingRatio | + | '''frequencyHz''': (number, default = 5) the response speed <br/> |
+ | '''dampingRatio''': (number, default = 0.7) the damping ratio. 0 = no damping, 1 = critical damping <br/> | ||
+ | |||
+ | === Return values === | ||
'''Returns''' (table) A new mouse joint definition table<br/> | '''Returns''' (table) A new mouse joint definition table<br/> | ||
+ | |||
+ | === Examples === | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | --create empty box2d body for joint | ||
+ | local ground = world:createBody({}) | ||
+ | |||
+ | --joint with dummy body | ||
+ | local mouseJoint = nil | ||
+ | |||
+ | -- create a mouse joint on mouse down | ||
+ | function self:onMouseDown(event) | ||
+ | local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000) | ||
+ | mouseJoint = world:createJoint(jointDef) | ||
+ | end | ||
+ | |||
+ | -- update the target of mouse joint on mouse move | ||
+ | function self:onMouseMove(event) | ||
+ | if mouseJoint ~= nil then | ||
+ | mouseJoint:setTarget(event.x, event.y) | ||
+ | end | ||
+ | end | ||
+ | |||
+ | -- destroy the mouse joint on mouse up | ||
+ | function self:onMouseUp(event) | ||
+ | if mouseJoint ~= nil then | ||
+ | world:destroyJoint(mouseJoint) | ||
+ | mouseJoint = nil | ||
+ | end | ||
+ | end | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | {{B2}} |
Latest revision as of 14:27, 13 July 2023
Available since: Gideros 2011.6
Class: b2
Description
Creates and returns a mouse joint definition table with the bodies, world target point, maxForce and optional frequencyHz and dampingRatio.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a mouse joint).
(table) = b2.createMouseJointDef(bodyA,bodyB,targetx,targety,maxForce,frequencyHz,dampingRatio)
Parameters
bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
targetx: (number) the x coordinate of the world target point
targety: (number) the y coordinate of the world target point
maxForce: (number) the maximum constraint force that can be exerted to move the candidate body
frequencyHz: (number, default = 5) the response speed
dampingRatio: (number, default = 0.7) the damping ratio. 0 = no damping, 1 = critical damping
Return values
Returns (table) A new mouse joint definition table
Examples
--create empty box2d body for joint
local ground = world:createBody({})
--joint with dummy body
local mouseJoint = nil
-- create a mouse joint on mouse down
function self:onMouseDown(event)
local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000)
mouseJoint = world:createJoint(jointDef)
end
-- update the target of mouse joint on mouse move
function self:onMouseMove(event)
if mouseJoint ~= nil then
mouseJoint:setTarget(event.x, event.y)
end
end
-- destroy the mouse joint on mouse up
function self:onMouseUp(event)
if mouseJoint ~= nil then
world:destroyJoint(mouseJoint)
mouseJoint = nil
end
end