Difference between revisions of "What Does What"
From GiderosMobile
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| − | + | Gideros internally is divided into several sections.  | |
| − | |||
| − | + | Here are the names of the main libraries within Gideros and what they do:  | |
{| class="wikitable"  | {| class="wikitable"  | ||
|-  | |-  | ||
| − | !   | + | ! Name !! Description  | 
|-  | |-  | ||
| − | | 2DSG ||   | + | | 2DSG || The graphics engine, that's where sprite implementations are  | 
|-  | |-  | ||
| − | | LuaBindings ||   | + | | LuaBindings || The wrappers between Lua and gideros internals  | 
|-  | |-  | ||
| − | | GID ||   | + | | GID || Helpers (textures, images, sound) and platform dependant code  | 
|-  | |-  | ||
| − | | GVFS ||   | + | | GVFS || Virtual file system  | 
|-  | |-  | ||
| − | | LUA ||   | + | | LUA || The Lua engine itself  | 
|}  | |}  | ||
| − | + | ||
| + | This is a breakdown valid for HTML5 only:  | ||
{| class="wikitable"  | {| class="wikitable"  | ||
|-  | |-  | ||
| − | !   | + | ! Library !! Description  | 
|-  | |-  | ||
| − | | CORE ||   | + | | CORE || The graphics library  | 
|-  | |-  | ||
| − | | LBND ||   | + | | LBND || Lua binders  | 
|-  | |-  | ||
| − | | LFRT ||   | + | | LFRT || Freetype  | 
|-  | |-  | ||
| − | | LGID ||   | + | | LGID || Helpers (texture  caching, wrappers, etc)  | 
|-  | |-  | ||
| − | | LGVFS ||   | + | | LGVFS || Filesystem  | 
|-  | |-  | ||
| − | | LJPG ||   | + | | LJPG || JPG support  | 
|-  | |-  | ||
| − | | LMP3 ||   | + | | LMP3 || MP3 support  | 
|-  | |-  | ||
| − | | LPNG ||   | + | | LPNG || PNG support  | 
|-  | |-  | ||
| − | | LXMP ||   | + | | LXMP || MOD player  | 
|-  | |-  | ||
| − | | LZIP ||   | + | | LZIP || Zlib  | 
|-  | |-  | ||
| − | | LSUP ||   | + | | LSUP || Everything else!  | 
|}  | |}  | ||
| + | |||
| + | {{GIDEROS IMPORTANT LINKS}}  | ||
Latest revision as of 06:16, 14 May 2022
Gideros internally is divided into several sections.
Here are the names of the main libraries within Gideros and what they do:
| Name | Description | 
|---|---|
| 2DSG | The graphics engine, that's where sprite implementations are | 
| LuaBindings | The wrappers between Lua and gideros internals | 
| GID | Helpers (textures, images, sound) and platform dependant code | 
| GVFS | Virtual file system | 
| LUA | The Lua engine itself | 
This is a breakdown valid for HTML5 only:
| Library | Description | 
|---|---|
| CORE | The graphics library | 
| LBND | Lua binders | 
| LFRT | Freetype | 
| LGID | Helpers (texture caching, wrappers, etc) | 
| LGVFS | Filesystem | 
| LJPG | JPG support | 
| LMP3 | MP3 support | 
| LPNG | PNG support | 
| LXMP | MOD player | 
| LZIP | Zlib | 
| LSUP | Everything else! |