Difference between revisions of "B2.createWeldJointDef"
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__NOTOC__ | __NOTOC__ | ||
<languages /> | <languages /> | ||
− | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
− | ''' | + | '''Class:''' [[Special:MyLanguage/b2|b2]]<br/> |
− | === | + | |
− | + | === Description === | |
− | Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point. | + | Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point. |
− | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a weld joint). | + | |
− | + | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a weld joint). | |
− | < | + | <syntaxhighlight lang="lua"> |
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy) | (table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy) | ||
− | </ | + | </syntaxhighlight> |
− | === | + | |
− | '''bodyA''': (b2.Body) | + | === Parameters === |
− | '''bodyB''': (b2.Body) | + | '''bodyA''': (b2.Body) the first attached body <br/> |
− | '''anchorAx''': (number) | + | '''bodyB''': (b2.Body) the second attached body <br/> |
− | '''anchorAy''': (number) | + | '''anchorAx''': (number) the x coordinate of the world anchor point of bodyA <br/> |
− | '''anchorBx''': (number) | + | '''anchorAy''': (number) the y coordinate of the world anchor point of bodyA <br/> |
− | '''anchorBy''': (number) | + | '''anchorBx''': (number) the x coordinate of the world anchor point of bodyB <br/> |
− | === | + | '''anchorBy''': (number) the y coordinate of the world anchor point of bodyB <br/> |
− | ''' | + | |
− | === | + | === Return values === |
− | '''Weld joint''' | + | '''Returns''' (table) a new weld joint definition table<br/> |
− | < | + | |
− | local weldJoint = world:createJoint(jointDef)</ | + | === Examples === |
+ | '''Weld joint''' | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100) | ||
+ | local weldJoint = world:createJoint(jointDef) | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | {{B2}} |
Latest revision as of 14:27, 13 July 2023
Available since: Gideros 2011.6
Class: b2
Description
Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a weld joint).
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
Parameters
bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorAx: (number) the x coordinate of the world anchor point of bodyA
anchorAy: (number) the y coordinate of the world anchor point of bodyA
anchorBx: (number) the x coordinate of the world anchor point of bodyB
anchorBy: (number) the y coordinate of the world anchor point of bodyB
Return values
Returns (table) a new weld joint definition table
Examples
Weld joint
local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
local weldJoint = world:createJoint(jointDef)