Difference between revisions of "Compiling Gideros Source"
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===== 1.4.1 Install Android Studio and NDK ===== | ===== 1.4.1 Install Android Studio and NDK ===== | ||
− | + | https://developer.android.com/studio/index.html | |
https://developer.android.com/ndk/downloads/older_releases.html | https://developer.android.com/ndk/downloads/older_releases.html | ||
Recommended NDK is 17b (the x86_64 version) | Recommended NDK is 17b (the x86_64 version) | ||
− | |||
===== 1.4.2 Install Ant ===== | ===== 1.4.2 Install Ant ===== |
Revision as of 21:00, 31 August 2018
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(MAC) WARNING ! if you use QScintilla 2.9.4 and QT 5.7 :You need to change two files from QScintilla : QScintilla_gpl-2.9.4/Qt4Qt5/qsciscintilla.cpp QScintilla_gpl-2.9.4/Qt4Qt5/Qsci/qsciscintilla.h See https://github.com/opencor/opencor/commit/70f3944e36b8b95b3ad92106aeae2f511b3f0e90
With the command line, go to Q4Qt5 subfolder of QScintilla :On PC : Open Qt command prompt (called (eg) Qt 5.9.1 for Desktop). This command prompt just sets environment variables, allowing direct running of tools installed with Qt. Navigate to QScintilla's Qt4Qt5 subfolder with ‘cd’ command, then type :
On Mac: Assuming X.x is your QT version, do the following :
1.8 Install emscriptenhttp://kripken.github.io/emscripten-site/ You need this is you want to build for HTML5 + Facebook games. Using emsdk, install packages sdk, clang, node, python and emscripten. emsdk install <PACKAGE> emsdk update <PACKAGE> emsdk activate <PACKAGE> (PC) Make sure the environment variable EM_CONFIG is set to the location of your emscripten config file. (MAC) run ./emsdk_env to set environment variables 1.9 Install Githttp://git-scm.com/downloads (PC) Double click on the downloaded file. (MAC) Ctrl + right click, open with « Install program.app » Follow instructions keeping default values as they are. (PC) open git-bash.exe console (MAC) open a terminal window git config –global user.name "your git login" git config –global user.email "your git email" 1.10 Install Steam SDKhttps://partner.steamgames.com/?goto=%2Fdownloads%2Fsteamworks_sdk.zip This is necessary for the Steam plugin. Once you have it installed, create an environment variable called `STEAMSDK` that points to the directory you unzipped the SDK to.
Building |