Difference between revisions of "B2.Body"
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__NOTOC__ | __NOTOC__ | ||
+ | <!-- GIDEROSOBJ:b2.Body --> | ||
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/> | ||
'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
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| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Methods</translate> === | === <translate>Methods</translate> === | ||
− | [[Special:MyLanguage/b2.Body:applyAngularImpulse|b2.Body:applyAngularImpulse]] ''<translate>applies an angular impulse</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:applyAngularImpulse|b2.Body:applyAngularImpulse]] ''<translate>applies an angular impulse</translate>''<br/><!-- GIDEROSMTD:b2.Body:applyAngularImpulse --> |
− | [[Special:MyLanguage/b2.Body:applyForce|b2.Body:applyForce]] ''<translate>applies a force at a world point</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:applyForce|b2.Body:applyForce]] ''<translate>applies a force at a world point</translate>''<br/><!-- GIDEROSMTD:b2.Body:applyForce --> |
− | [[Special:MyLanguage/b2.Body:applyLinearImpulse|b2.Body:applyLinearImpulse]] ''<translate>applies an impulse at a point</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:applyLinearImpulse|b2.Body:applyLinearImpulse]] ''<translate>applies an impulse at a point</translate>''<br/><!-- GIDEROSMTD:b2.Body:applyLinearImpulse --> |
− | + | [[Special:MyLanguage/b2.Body:applyTorque|b2.Body:applyTorque]] ''<translate>applies a torque</translate>''<br/><!-- GIDEROSMTD:b2.Body:applyTorque --> | |
− | [[Special:MyLanguage/b2.Body:createFixture|b2.Body:createFixture]] ''<translate>creates a fixture and attach it to this body</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:createFixture|b2.Body:createFixture]] ''<translate>creates a fixture and attach it to this body</translate>''<br/><!-- GIDEROSMTD:b2.Body:createFixture --> |
− | [[Special:MyLanguage/b2.Body:destroyFixture|b2.Body:destroyFixture]] ''<translate>destroys a fixture</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:destroyFixture|b2.Body:destroyFixture]] ''<translate>destroys a fixture</translate>''<br/><!-- GIDEROSMTD:b2.Body:destroyFixture --> |
− | [[Special:MyLanguage/b2.Body:getAngle|b2.Body:getAngle]] ''<translate>returns the current world rotation angle in radians</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:getAngle|b2.Body:getAngle]] ''<translate>returns the current world rotation angle in radians</translate>''<br/><!-- GIDEROSMTD:b2.Body:getAngle --> |
− | + | [[Special:MyLanguage/b2.Body:getAngularDamping|b2.Body:getAngularDamping]] ''<translate>returns the angular damping of the body</translate>''<br/><!-- GIDEROSMTD:b2.Body:getAngularDamping --> | |
− | [[Special:MyLanguage/b2.Body:getAngularVelocity|b2.Body:getAngularVelocity]] ''<translate>returns the angular velocity</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:getAngularVelocity|b2.Body:getAngularVelocity]] ''<translate>returns the angular velocity</translate>''<br/><!-- GIDEROSMTD:b2.Body:getAngularVelocity --> |
− | [[Special:MyLanguage/b2.Body:getGravityScale|b2.Body:getGravityScale]] ''<translate>returns the gravity scale of the body</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:getGravityScale|b2.Body:getGravityScale]] ''<translate>returns the gravity scale of the body</translate>''<br/><!-- GIDEROSMTD:b2.Body:getGravityScale --> |
− | [[Special:MyLanguage/b2.Body:getInertia|b2.Body:getInertia]] ''<translate>returns the rotational inertia of the body about the local origin in kg-m^2</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:getInertia|b2.Body:getInertia]] ''<translate>returns the rotational inertia of the body about the local origin in kg-m^2</translate>''<br/><!-- GIDEROSMTD:b2.Body:getInertia --> |
− | + | [[Special:MyLanguage/b2.Body:getLinearDamping|b2.Body:getLinearDamping]] ''<translate>returns the linear damping of the body</translate>''<br/><!-- GIDEROSMTD:b2.Body:getLinearDamping --> | |
− | [[Special:MyLanguage/b2.Body:getLinearVelocity|b2.Body:getLinearVelocity]] ''<translate>returns the linear velocity of the center of mass</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:getLinearVelocity|b2.Body:getLinearVelocity]] ''<translate>returns the linear velocity of the center of mass</translate>''<br/><!-- GIDEROSMTD:b2.Body:getLinearVelocity --> |
− | [[Special:MyLanguage/b2.Body:getLocalCenter|b2.Body:getLocalCenter]] ''<translate>returns the local position of the center of mass</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:getLocalCenter|b2.Body:getLocalCenter]] ''<translate>returns the local position of the center of mass</translate>''<br/><!-- GIDEROSMTD:b2.Body:getLocalCenter --> |
− | [[Special:MyLanguage/b2.Body:getLocalPoint|b2.Body:getLocalPoint]] <br/> | + | [[Special:MyLanguage/b2.Body:getLocalPoint|b2.Body:getLocalPoint]] <br/><!-- GIDEROSMTD:b2.Body:getLocalPoint --> |
− | + | [[Special:MyLanguage/b2.Body:getLocalVector|b2.Body:getLocalVector]] <br/><!-- GIDEROSMTD:b2.Body:getLocalVector --> | |
− | [[Special:MyLanguage/b2.Body:getMass|b2.Body:getMass]] ''<translate>returns the total mass of the body in kilograms (kg)</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:getMass|b2.Body:getMass]] ''<translate>returns the total mass of the body in kilograms (kg)</translate>''<br/><!-- GIDEROSMTD:b2.Body:getMass --> |
− | [[Special:MyLanguage/b2.Body:getPosition|b2.Body:getPosition]] ''<translate>returns the world body origin position</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:getPosition|b2.Body:getPosition]] ''<translate>returns the world body origin position</translate>''<br/><!-- GIDEROSMTD:b2.Body:getPosition --> |
− | [[Special:MyLanguage/b2.Body:getWorldCenter|b2.Body:getWorldCenter]] ''<translate>returns the world position of the center of mass</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:getWorldCenter|b2.Body:getWorldCenter]] ''<translate>returns the world position of the center of mass</translate>''<br/><!-- GIDEROSMTD:b2.Body:getWorldCenter --> |
− | + | [[Special:MyLanguage/b2.Body:getWorldPoint|b2.Body:getWorldPoint]] <br/><!-- GIDEROSMTD:b2.Body:getWorldPoint --> | |
− | [[Special:MyLanguage/b2.Body:getWorldVector|b2.Body:getWorldVector]] <br/> | + | [[Special:MyLanguage/b2.Body:getWorldVector|b2.Body:getWorldVector]] <br/><!-- GIDEROSMTD:b2.Body:getWorldVector --> |
− | [[Special:MyLanguage/b2.Body:isActive|b2.Body:isActive]] ''<translate>returns the active state of the body</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:isActive|b2.Body:isActive]] ''<translate>returns the active state of the body</translate>''<br/><!-- GIDEROSMTD:b2.Body:isActive --> |
− | [[Special:MyLanguage/b2.Body:isAwake|b2.Body:isAwake]] ''<translate>returns the sleeping state of the body</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:isAwake|b2.Body:isAwake]] ''<translate>returns the sleeping state of the body</translate>''<br/><!-- GIDEROSMTD:b2.Body:isAwake --> |
− | + | [[Special:MyLanguage/b2.Body:isBullet|b2.Body:isBullet]] <br/><!-- GIDEROSMTD:b2.Body:isBullet --> | |
− | [[Special:MyLanguage/b2.Body:isFixedRotation|b2.Body:isFixedRotation]] <br/> | + | [[Special:MyLanguage/b2.Body:isFixedRotation|b2.Body:isFixedRotation]] <br/><!-- GIDEROSMTD:b2.Body:isFixedRotation --> |
− | [[Special:MyLanguage/b2.Body:isSleepingAllowed|b2.Body:isSleepingAllowed]] <br/> | + | [[Special:MyLanguage/b2.Body:isSleepingAllowed|b2.Body:isSleepingAllowed]] <br/><!-- GIDEROSMTD:b2.Body:isSleepingAllowed --> |
− | [[Special:MyLanguage/b2.Body:setActive|b2.Body:setActive]] ''<translate>sets the active state of the body</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:setActive|b2.Body:setActive]] ''<translate>sets the active state of the body</translate>''<br/><!-- GIDEROSMTD:b2.Body:setActive --> |
− | + | [[Special:MyLanguage/b2.Body:setAngle|b2.Body:setAngle]] <br/><!-- GIDEROSMTD:b2.Body:setAngle --> | |
− | [[Special:MyLanguage/b2.Body:setAngularDamping|b2.Body:setAngularDamping]] ''<translate>sets the angular damping of the body</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:setAngularDamping|b2.Body:setAngularDamping]] ''<translate>sets the angular damping of the body</translate>''<br/><!-- GIDEROSMTD:b2.Body:setAngularDamping --> |
− | [[Special:MyLanguage/b2.Body:setAngularVelocity|b2.Body:setAngularVelocity]] ''<translate>sets the angular velocity</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:setAngularVelocity|b2.Body:setAngularVelocity]] ''<translate>sets the angular velocity</translate>''<br/><!-- GIDEROSMTD:b2.Body:setAngularVelocity --> |
− | [[Special:MyLanguage/b2.Body:setAwake|b2.Body:setAwake]] ''<translate>sets the sleep state of the body</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:setAwake|b2.Body:setAwake]] ''<translate>sets the sleep state of the body</translate>''<br/><!-- GIDEROSMTD:b2.Body:setAwake --> |
− | + | [[Special:MyLanguage/b2.Body:setBullet|b2.Body:setBullet]] <br/><!-- GIDEROSMTD:b2.Body:setBullet --> | |
− | [[Special:MyLanguage/b2.Body:setFixedRotation|b2.Body:setFixedRotation]] <br/> | + | [[Special:MyLanguage/b2.Body:setFixedRotation|b2.Body:setFixedRotation]] <br/><!-- GIDEROSMTD:b2.Body:setFixedRotation --> |
− | [[Special:MyLanguage/b2.Body:setGravityScale|b2.Body:setGravityScale]] ''<translate>sets the gravity scale of the body</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:setGravityScale|b2.Body:setGravityScale]] ''<translate>sets the gravity scale of the body</translate>''<br/><!-- GIDEROSMTD:b2.Body:setGravityScale --> |
− | [[Special:MyLanguage/b2.Body:setLinearDamping|b2.Body:setLinearDamping]] ''<translate>sets the linear damping of the body</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:setLinearDamping|b2.Body:setLinearDamping]] ''<translate>sets the linear damping of the body</translate>''<br/><!-- GIDEROSMTD:b2.Body:setLinearDamping --> |
− | + | [[Special:MyLanguage/b2.Body:setLinearVelocity|b2.Body:setLinearVelocity]] ''<translate>sets the linear velocity of the center of mass</translate>''<br/><!-- GIDEROSMTD:b2.Body:setLinearVelocity --> | |
− | [[Special:MyLanguage/b2.Body:setPosition|b2.Body:setPosition]] ''<translate>sets the world body origin position</translate>''<br/> | + | [[Special:MyLanguage/b2.Body:setPosition|b2.Body:setPosition]] ''<translate>sets the world body origin position</translate>''<br/><!-- GIDEROSMTD:b2.Body:setPosition --> |
− | [[Special:MyLanguage/b2.Body:setSleepingAllowed|b2.Body:setSleepingAllowed]] <br/> | + | [[Special:MyLanguage/b2.Body:setSleepingAllowed|b2.Body:setSleepingAllowed]] <br/><!-- GIDEROSMTD:b2.Body:setSleepingAllowed --> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Events</translate> === | === <translate>Events</translate> === | ||
=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
|} | |} |
Revision as of 14:55, 31 August 2018
Supported platforms:
Available since: Gideros 2011.6
Description
A rigid body. These are created via b2.World:createBody.
Examples
Creating Box2d body and moving Bitmap along the body
require "box2d"
local world = b2.World.new(0, 10, true)
--create ball bitmap object from ball graphic
local ball = Bitmap.new(Texture.new("ball.png"))
--reference center of the ball for positioning
ball:setAnchorPoint(0.5,0.5)
ball:setPosition(100,100)
--get radius
local radius = ball:getWidth()/2
--create box2d physical object
local body = world:createBody{type = b2.DYNAMIC_BODY}
local circle = b2.CircleShape.new(0, 0, radius)
local fixture = body:createFixture{shape = circle, density = 1.0,
friction = 0.1, restitution = 0.2}
ball.body = body
--add to scene
stage:addChild(ball)
stage:addEventListener(Event.ENTER_FRAME, function()
-- edit the step values if required. These are good defaults!
world:step(1/60, 8, 3)
ball:setPosition(ball.body:getPosition())
ball:setRotation(math.rad(ball.body:getAngle()))
end)
Methodsb2.Body:applyAngularImpulse applies an angular impulse |
EventsConstants |