Difference between revisions of "Texture"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 +
<!-- GIDEROSOBJ:Texture -->
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
Line 12: Line 13:
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Methods</translate> ===
 
=== <translate>Methods</translate> ===
[[Special:MyLanguage/Texture.new|Texture.new]] ''<translate>creates a new Texture object</translate>''<br/>
+
[[Special:MyLanguage/Texture.new|Texture.new]] ''<translate>creates a new Texture object</translate>''<br/><!-- GIDEROSMTD:Texture.new -->
[[Special:MyLanguage/Texture.new|Texture.new]] <br/>
+
[[Special:MyLanguage/Texture.new|Texture.new]] <br/><!-- GIDEROSMTD:Texture.new -->
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Events</translate> ===
 
=== <translate>Events</translate> ===
 
=== <translate>Constants</translate> ===
 
=== <translate>Constants</translate> ===
 
|}
 
|}

Revision as of 14:54, 31 August 2018

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.png
Available since: Gideros 2011.6
Inherits from: TextureBase

Description



The Texture class lets you work with textures in an application. The Texture class lets you create
a new Texture object to load from an image file and display in scene tree.

Methods

Texture.new creates a new Texture object
Texture.new

Events

Constants