Difference between revisions of "Gaming:resolveState"
From GiderosMobile
| Line 3: | Line 3: | ||
'''<translate>Class</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/>  | '''<translate>Class</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/>  | ||
=== <translate>Description</translate> ===  | === <translate>Description</translate> ===  | ||
| − | <translate>Resolve a conflict state in cloud storage. Either   | + | <translate>Resolve a conflict state in cloud storage. Either [[Special:MyLanguage/Event.STATE_ERROR|Event.STATE_ERROR]] or [[Special:MyLanguage/Event.STATE_CONFLICT|Event.STATE_CONFLICT]] will be triggered.</translate>  | 
<source lang="lua">  | <source lang="lua">  | ||
  Gaming:resolveState(key,version,data)  |   Gaming:resolveState(key,version,data)  | ||
Revision as of 09:36, 24 August 2018
Available since: Gideros 2012.09
Class: Gaming
Description
Resolve a conflict state in cloud storage. Either Event.STATE_ERROR or Event.STATE_CONFLICT will be triggered.
 Gaming:resolveState(key,version,data)
Parameters
key: (number) Key to resolve 
version: (string) Conflict context 
data: (string) New data