Difference between revisions of "Sprite:setAnchorPosition"

From GiderosMobile
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'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
<translate>Sets x, y, z anchor position of `Sprite` in it's relative coordinates.
+
<translate>Sets x, y, z anchor position of [[Special:MyLanguage/Sprite|Sprite]] in it's relative coordinates.
  
 
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center</translate>
 
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center</translate>

Revision as of 09:35, 24 August 2018

Available since: Gideros 2015.03.22
Class: Sprite

Description

Sets x, y, z anchor position of Sprite in it's relative coordinates.

Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center

 Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)

Parameters

anchorX: (number) Anchor position in Sprite's internal coordinates
anchorY: (number) Anchor position in Sprite's internal coordinates
anchorZ: (number) Anchor position in Sprite's internal coordinates optional