Difference between revisions of "Gaming:resolveState"
From GiderosMobile
| Line 1: | Line 1: | ||
__NOTOC__  | __NOTOC__  | ||
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>  | '''<translate>Available since</translate>:''' Gideros 2012.09<br/>  | ||
| + | '''<translate>Class</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/>  | ||
=== <translate>Description</translate> ===  | === <translate>Description</translate> ===  | ||
| − | <translate>Resolve a conflict state in cloud storage. Either   | + | <translate>Resolve a conflict state in cloud storage. Either `Event.STATE_ERROR` or `Event.STATE_CONFLICT` will be triggered.</translate>  | 
<source lang="lua">  | <source lang="lua">  | ||
  Gaming:resolveState(key,version,data)  |   Gaming:resolveState(key,version,data)  | ||
Revision as of 09:29, 24 August 2018
Available since: Gideros 2012.09
Class: Gaming
Description
Resolve a conflict state in cloud storage. Either `Event.STATE_ERROR` or `Event.STATE_CONFLICT` will be triggered.
 Gaming:resolveState(key,version,data)
Parameters
key: (number) Key to resolve 
version: (string) Conflict context 
data: (string) New data