Difference between revisions of "Mesh:setTextureCoordinate"

From GiderosMobile
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__NOTOC__
 
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'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
 
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
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'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />

Revision as of 09:29, 24 August 2018

Available since: Gideros 2012.09
Class: Mesh

Description


Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.

 Mesh:setTextureCoordinate(i,u,v)

Parameters

i: (number) index
u: (number) u coordinate
v: (number) v coordinate

Examples

Example

-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)