Difference between revisions of "B2.Body:setActive"
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
+ | '''<translate>Class</translate>:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
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Revision as of 09:28, 24 August 2018
Available since: Gideros 2011.6
Class: b2.Body
Description
Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.
If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false,
all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are
otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies.
Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries.
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a b2.World object and
remains in the body list.
b2.Body:setActive(flag)
Parameters
flag: (boolean) active flag