Difference between revisions of "Sprite:setAnchorPosition"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
'''<translate>Available since</translate>:''' Gideros 2015.03.22<br/> | '''<translate>Available since</translate>:''' Gideros 2015.03.22<br/> | ||
+ | '''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | <translate>Sets x, y, z anchor position of | + | <translate>Sets x, y, z anchor position of `Sprite` in it's relative coordinates. |
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center</translate> | Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center</translate> |
Revision as of 09:28, 24 August 2018
Available since: Gideros 2015.03.22
Class: Sprite
Description
Sets x, y, z anchor position of `Sprite` in it's relative coordinates.
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center
Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
Parameters
anchorX: (number) Anchor position in Sprite's internal coordinates
anchorY: (number) Anchor position in Sprite's internal coordinates
anchorZ: (number) Anchor position in Sprite's internal coordinates optional