Difference between revisions of "Pixel:setTexture"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
'''Available since:''' in development<br/>
+
'''<translate>Available since</translate>:''' in development<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate>Associate a texture to this pixel</translate>
 
<translate>Associate a texture to this pixel</translate>
 
<source lang="lua">
 
<source lang="lua">
 
  Pixel:setTexture(texture,slot,matrix)
 
  Pixel:setTexture(texture,slot,matrix)
 
</source>
 
</source>
=== Parameters ===
+
=== <translate>Parameters</translate> ===
 
'''texture''': (TextureBase) <translate>The texture to associate to this pixel, or nil to deassociate.</translate> <br/>
 
'''texture''': (TextureBase) <translate>The texture to associate to this pixel, or nil to deassociate.</translate> <br/>
 
'''slot''': (number) <translate>The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader.</translate> '''optional'''<br/>
 
'''slot''': (number) <translate>The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader.</translate> '''optional'''<br/>
 
'''matrix''': (Matrix) <translate>an optional transform for the texture</translate> '''optional'''<br/>
 
'''matrix''': (Matrix) <translate>an optional transform for the texture</translate> '''optional'''<br/>

Revision as of 07:28, 24 August 2018

Available since: in development

Description

Associate a texture to this pixel

 Pixel:setTexture(texture,slot,matrix)

Parameters

texture: (TextureBase) The texture to associate to this pixel, or nil to deassociate.
slot: (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. optional
matrix: (Matrix) an optional transform for the texture optional