Difference between revisions of "Mesh:setTextureCoordinate"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2012.09<br/> | + | '''<translate>Available since</translate>:''' Gideros 2012.09<br/> |
− | === Description === | + | === <translate>Description</translate> === |
<translate><br /> | <translate><br /> | ||
Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.<br /> | Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.<br /> | ||
Line 8: | Line 8: | ||
Mesh:setTextureCoordinate(i,u,v) | Mesh:setTextureCoordinate(i,u,v) | ||
</source> | </source> | ||
− | === Parameters === | + | === <translate>Parameters</translate> === |
'''i''': (number) <translate>index</translate> <br/> | '''i''': (number) <translate>index</translate> <br/> | ||
'''u''': (number) <translate>u coordinate</translate> <br/> | '''u''': (number) <translate>u coordinate</translate> <br/> | ||
'''v''': (number) <translate>v coordinate</translate> <br/> | '''v''': (number) <translate>v coordinate</translate> <br/> | ||
− | === Examples === | + | === <translate>Examples</translate> === |
'''Example'''<br/> | '''Example'''<br/> | ||
<source lang="lua">-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100). | <source lang="lua">-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100). |
Revision as of 07:28, 24 August 2018
Available since: Gideros 2012.09
Description
Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.
Mesh:setTextureCoordinate(i,u,v)
Parameters
i: (number) index
u: (number) u coordinate
v: (number) v coordinate
Examples
Example
-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)