Difference between revisions of "Mesh:setTextureCoordinates"
From GiderosMobile
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2012.09<br/> | + | '''<translate>Available since</translate>:''' Gideros 2012.09<br/> |
− | === Description === | + | === <translate>Description</translate> === |
<translate><br /></translate> | <translate><br /></translate> | ||
<source lang="lua"> | <source lang="lua"> | ||
Mesh:setTextureCoordinates(textureCoordinates) | Mesh:setTextureCoordinates(textureCoordinates) | ||
</source> | </source> | ||
− | === Parameters === | + | === <translate>Parameters</translate> === |
'''textureCoordinates''': (any) <translate>Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.</translate> <br/> | '''textureCoordinates''': (any) <translate>Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.</translate> <br/> | ||
− | === Examples === | + | === <translate>Examples</translate> === |
'''Example'''<br/> | '''Example'''<br/> | ||
<source lang="lua">-- set 3 texture coordinates with seperate function calls | <source lang="lua">-- set 3 texture coordinates with seperate function calls |
Revision as of 07:28, 24 August 2018
Available since: Gideros 2012.09
Description
Mesh:setTextureCoordinates(textureCoordinates)
Parameters
textureCoordinates: (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.
Examples
Example
-- set 3 texture coordinates with seperate function calls
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)
-- set 3 texture coordinates with one function call
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)
-- same as above
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}
-- these two functions do nothing
mesh:setTextureCoordinates()
mesh:setTextureCoordinates{}