Difference between revisions of "Mesh:setGenericArray"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2017.4<br/>
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'''<translate>Available since</translate>:''' Gideros 2017.4<br/>
=== Description ===
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=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.<br />
 
Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.<br />
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  Mesh:setGenericArray(index,type,mult,count,data)
 
  Mesh:setGenericArray(index,type,mult,count,data)
 
</source>
 
</source>
=== Parameters ===
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=== <translate>Parameters</translate> ===
 
'''index''': (number) <translate>The data attribute index in the corresponding shader</translate> <br/>
 
'''index''': (number) <translate>The data attribute index in the corresponding shader</translate> <br/>
 
'''type''': (number) <translate>The data type, one of Shader.Dxxx constants</translate> <br/>
 
'''type''': (number) <translate>The data type, one of Shader.Dxxx constants</translate> <br/>

Revision as of 07:27, 24 August 2018

Available since: Gideros 2017.4

Description


Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.

 Mesh:setGenericArray(index,type,mult,count,data)

Parameters

index: (number) The data attribute index in the corresponding shader
type: (number) The data type, one of Shader.Dxxx constants
mult: (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc)
count: (number) The number of elements in the array
data: (any) The actual values