Difference between revisions of "B2.ParticleSystem"
Line 35: | Line 35: | ||
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)</source> | stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)</source> | ||
{|- | {|- | ||
− | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| |
=== Methods === | === Methods === | ||
− | [[b2.ParticleSystem:containsParticle]] | + | [[b2.ParticleSystem:containsParticle]] <br/> |
− | [[b2.ParticleSystem:createParticle]] | + | [[b2.ParticleSystem:createParticle]] ''<translate>create new particle</translate>''<br/> |
− | [[b2.ParticleSystem:createParticleGroup]] | + | [[b2.ParticleSystem:createParticleGroup]] ''<translate>create group of particles</translate>''<br/> |
− | [[b2.ParticleSystem:destroyParticle]] | + | [[b2.ParticleSystem:destroyParticle]] ''<translate>destroy particle by id</translate>''<br/> |
− | [[b2.ParticleSystem:destroyParticles]] | + | [[b2.ParticleSystem:destroyParticles]] <br/> |
− | [[b2.ParticleSystem:getParticleCount]] | + | [[b2.ParticleSystem:getParticleCount]] <br/> |
− | [[b2.ParticleSystem:getParticleGroupList]] | + | [[b2.ParticleSystem:getParticleGroupList]] <br/> |
− | [[b2.ParticleSystem:setTexture]] | + | [[b2.ParticleSystem:setTexture]] ''<translate>set texture to particles</translate>''<br/> |
− | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| |
=== Events === | === Events === | ||
=== Constants === | === Constants === |
Revision as of 14:34, 23 August 2018
Supported platforms:
Available since: Gideros 2015.06.30
Description
Defines particle system in box2d world using Liquid fun
Examples
Simple particle system example
-- create world
local world = b2.World.new(0, 9.8)
local ps1= world:createParticleSystem({ radius=5})
ps1:setTexture(Texture.new("Bubble.png"))
stage:addChild(ps1)
ps1:createParticleGroup({shape=shape2,
position={x=500,y=250},
color = 0xFF0000,
alpha=1,
flags=0
})
ps1:createParticleGroup({shape=shape1,
position={x=400,y=50},
color = 0x0000FF,
alpha=1,
flags=0
})
-- step the world and then update the position and rotation of sprites
local function onEnterFrame()
world:step(1/60, 8, 3)
end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)
Methodsb2.ParticleSystem:containsParticle |
EventsConstantsb2.ParticleSystem.FLAG_COLOR_MIXING |