Difference between revisions of "Sound"
From GiderosMobile
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=== Methods === | === Methods === | ||
− | [[Sound.new]] | + | [[Sound.new]] {{<translate>creates a new Sound object</translate>}}<br/> |
− | [[Sound.setListenerPosition]] | + | [[Sound.setListenerPosition]] {{<translate></translate>}}<br/> |
− | [[Sound:getLength]] | + | [[Sound:getLength]] {{<translate></translate>}}<br/> |
− | [[Sound:play]] | + | [[Sound:play]] {{<translate>creates a new SoundChannel object to play the sound</translate>}}<br/> |
| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 14:20, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The Sound class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.
Control of the playing sound is performed through the SoundChannel
object.
Examples
Example
local sound = Sound.new("music.mp3")
local channel = sound:play()
-- after some time --
channel:stop()
MethodsSound.new Template:Creates a new Sound object |
EventsConstants |