Difference between revisions of "B2.ParticleSystem"
From GiderosMobile
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=== Methods === | === Methods === | ||
− | [[b2.ParticleSystem:containsParticle]] | + | [[b2.ParticleSystem:containsParticle]] {{<translate></translate>}}<br/> |
− | [[b2.ParticleSystem:createParticle]] | + | [[b2.ParticleSystem:createParticle]] {{<translate>create new particle</translate>}}<br/> |
− | [[b2.ParticleSystem:createParticleGroup]] | + | [[b2.ParticleSystem:createParticleGroup]] {{<translate>create group of particles</translate>}}<br/> |
− | [[b2.ParticleSystem:destroyParticle]] | + | [[b2.ParticleSystem:destroyParticle]] {{<translate>destroy particle by id</translate>}}<br/> |
− | [[b2.ParticleSystem:destroyParticles]] | + | [[b2.ParticleSystem:destroyParticles]] {{<translate></translate>}}<br/> |
− | [[b2.ParticleSystem:getParticleCount]] | + | [[b2.ParticleSystem:getParticleCount]] {{<translate></translate>}}<br/> |
− | [[b2.ParticleSystem:getParticleGroupList]] | + | [[b2.ParticleSystem:getParticleGroupList]] {{<translate></translate>}}<br/> |
− | [[b2.ParticleSystem:setTexture]] | + | [[b2.ParticleSystem:setTexture]] {{<translate>set texture to particles</translate>}}<br/> |
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=== Events === | === Events === |
Revision as of 14:18, 23 August 2018
Supported platforms:
Available since: Gideros 2015.06.30
Description
Defines particle system in box2d world using Liquid fun
Examples
Simple particle system example
-- create world
local world = b2.World.new(0, 9.8)
local ps1= world:createParticleSystem({ radius=5})
ps1:setTexture(Texture.new("Bubble.png"))
stage:addChild(ps1)
ps1:createParticleGroup({shape=shape2,
position={x=500,y=250},
color = 0xFF0000,
alpha=1,
flags=0
})
ps1:createParticleGroup({shape=shape1,
position={x=400,y=50},
color = 0x0000FF,
alpha=1,
flags=0
})
-- step the world and then update the position and rotation of sprites
local function onEnterFrame()
world:step(1/60, 8, 3)
end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)