Difference between revisions of "Mesh:resizeTextureCoordinateArray"
From GiderosMobile
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=== Description ===  | === Description ===  | ||
<translate><br />  | <translate><br />  | ||
| − | Resizes the texture coordinate array to contain   | + | Resizes the texture coordinate array to contain [[size]] elements.<br />  | 
<br />  | <br />  | ||
| − | If   | + | If [[size` is smaller than the current texture coordinate array size, the content is reduced to its first `size]] elements, the rest being dropped.<br />  | 
<br />  | <br />  | ||
| − | If   | + | If [[size` is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size]] elements.<br />  | 
<br /></translate>  | <br /></translate>  | ||
<source lang="lua">  | <source lang="lua">  | ||
Revision as of 13:55, 23 August 2018
Available since: Gideros 2012.09
Description
Resizes the texture coordinate array to contain size elements.
If size` is smaller than the current texture coordinate array size, the content is reduced to its first `size elements, the rest being dropped.
If size` is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size elements.
 Mesh:resizeTextureCoordinateArray(size)
Parameters
size: (number) new texture coordinate array size