Difference between revisions of "SoundChannel"
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| === Description === | === Description === | ||
| <translate><br /> | <translate><br /> | ||
| − | The  | + | The [[SoundChannel]] class is used to control and monitor a playing sound.<br /> | 
| <br /> | <br /> | ||
| <h3>SoundChannel Events</h3><br /> | <h3>SoundChannel Events</h3><br /> | ||
| <ul><br /> | <ul><br /> | ||
| − | <li> | + | <li>[[Event.COMPLETE = "complete"` When the sound channel has finished playing, `Event.COMPLETE]] event is dispatched.</li><br /> | 
| </ul><br /> | </ul><br /> | ||
| <br /></translate> | <br /></translate> | ||
Revision as of 13:54, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The SoundChannel class is used to control and monitor a playing sound.
SoundChannel Events
- Event.COMPLETE = "complete"` When the sound channel has finished playing, `Event.COMPLETE event is dispatched.
| MethodsSoundChannel:getPitch - returns the current pitch of the sound channel | EventsConstants | 
