Difference between revisions of "Mesh:setIndexArray"

From GiderosMobile
Line 2: Line 2:
 
'''Available since:''' Gideros 2012.09<br/>
 
'''Available since:''' Gideros 2012.09<br/>
 
=== Description ===
 
=== Description ===
<br />
+
<translate><br />
 
Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.<br />
 
Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.<br />
<br />
+
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
  Mesh:setIndexArray(indices)
 
  Mesh:setIndexArray(indices)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''indices''': (any) <br/>
+
'''indices''': (any) <translate></translate> <br/>
 
=== Examples ===
 
=== Examples ===
 
'''Example'''<br/>
 
'''Example'''<br/>
<source lang="lua">-- set the index array as 10, 11 and 12.<br />
+
<source lang="lua">-- set the index array as 10, 11 and 12.
mesh:setIndexArray(10, 11, 12)<br />
+
mesh:setIndexArray(10, 11, 12)
<br />
+
 
-- same as above<br />
+
-- same as above
mesh:setIndexArray{10, 11, 12}<br /></source>
+
mesh:setIndexArray{10, 11, 12}</source>

Revision as of 13:48, 23 August 2018

Available since: Gideros 2012.09

Description


Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

 Mesh:setIndexArray(indices)

Parameters

indices: (any)

Examples

Example

-- set the index array as 10, 11 and 12.
mesh:setIndexArray(10, 11, 12)

-- same as above
mesh:setIndexArray{10, 11, 12}