Difference between revisions of "Mesh:setTextureCoordinateArray"
From GiderosMobile
Line 2: | Line 2: | ||
'''Available since:''' Gideros 2012.09<br/> | '''Available since:''' Gideros 2012.09<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.<br /> | Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.<br /> | ||
− | <br /> | + | <br /></translate> |
<source lang="lua"> | <source lang="lua"> | ||
Mesh:setTextureCoordinateArray(textureCoordinates) | Mesh:setTextureCoordinateArray(textureCoordinates) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''textureCoordinates''': (any) | + | '''textureCoordinates''': (any) <translate></translate> <br/> |
=== Examples === | === Examples === | ||
'''Example'''<br/> | '''Example'''<br/> | ||
− | <source lang="lua">-- set the color array as (0, 0), (100, 0) and (0, 100) | + | <source lang="lua">-- set the color array as (0, 0), (100, 0) and (0, 100) |
− | mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100) | + | mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100) |
− | + | ||
− | -- same as above | + | -- same as above |
− | mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100} | + | mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100}</source> |
Revision as of 13:38, 23 August 2018
Available since: Gideros 2012.09
Description
Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
Mesh:setTextureCoordinateArray(textureCoordinates)
Parameters
textureCoordinates: (any)
Examples
Example
-- set the color array as (0, 0), (100, 0) and (0, 100)
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)
-- same as above
mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100}