Difference between revisions of "Mesh:setTextureCoordinates"
From GiderosMobile
Line 2: | Line 2: | ||
'''Available since:''' Gideros 2012.09<br/> | '''Available since:''' Gideros 2012.09<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /></translate> |
<source lang="lua"> | <source lang="lua"> | ||
Mesh:setTextureCoordinates(textureCoordinates) | Mesh:setTextureCoordinates(textureCoordinates) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''textureCoordinates''': (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array. <br/> | + | '''textureCoordinates''': (any) <translate>Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.</translate> <br/> |
=== Examples === | === Examples === | ||
'''Example'''<br/> | '''Example'''<br/> | ||
− | <source lang="lua">-- set 3 texture coordinates with seperate function calls | + | <source lang="lua">-- set 3 texture coordinates with seperate function calls |
− | mesh:setTextureCoordinate(1, 0, 0) | + | mesh:setTextureCoordinate(1, 0, 0) |
− | mesh:setTextureCoordinate(2, 100, 0) | + | mesh:setTextureCoordinate(2, 100, 0) |
− | mesh:setTextureCoordinate(3, 0, 100) | + | mesh:setTextureCoordinate(3, 0, 100) |
− | + | ||
− | -- set 3 texture coordinates with one function call | + | -- set 3 texture coordinates with one function call |
− | mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100) | + | mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100) |
− | + | ||
− | -- same as above | + | -- same as above |
− | mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100} | + | mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100} |
− | + | ||
− | -- these two functions do nothing | + | -- these two functions do nothing |
− | mesh:setTextureCoordinates() | + | mesh:setTextureCoordinates() |
− | mesh:setTextureCoordinates{} | + | mesh:setTextureCoordinates{}</source> |
Revision as of 13:38, 23 August 2018
Available since: Gideros 2012.09
Description
Mesh:setTextureCoordinates(textureCoordinates)
Parameters
textureCoordinates: (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.
Examples
Example
-- set 3 texture coordinates with seperate function calls
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)
-- set 3 texture coordinates with one function call
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)
-- same as above
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}
-- these two functions do nothing
mesh:setTextureCoordinates()
mesh:setTextureCoordinates{}