Difference between revisions of "Mesh:setTextureCoordinate"
From GiderosMobile
Line 2: | Line 2: | ||
'''Available since:''' Gideros 2012.09<br/> | '''Available since:''' Gideros 2012.09<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.<br /> | Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.<br /> | ||
− | <br /> | + | <br /></translate> |
<source lang="lua"> | <source lang="lua"> | ||
Mesh:setTextureCoordinate(i,u,v) | Mesh:setTextureCoordinate(i,u,v) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''i''': (number) index <br/> | + | '''i''': (number) <translate>index</translate> <br/> |
− | '''u''': (number) u coordinate <br/> | + | '''u''': (number) <translate>u coordinate</translate> <br/> |
− | '''v''': (number) v coordinate <br/> | + | '''v''': (number) <translate>v coordinate</translate> <br/> |
=== Examples === | === Examples === | ||
'''Example'''<br/> | '''Example'''<br/> | ||
− | <source lang="lua">-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100). | + | <source lang="lua">-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100). |
− | mesh:setTextureCoordinate(1, 0, 0) | + | mesh:setTextureCoordinate(1, 0, 0) |
− | mesh:setTextureCoordinate(2, 100, 0) | + | mesh:setTextureCoordinate(2, 100, 0) |
− | mesh:setTextureCoordinate(3, 0, 100) | + | mesh:setTextureCoordinate(3, 0, 100)</source> |
Revision as of 13:34, 23 August 2018
Available since: Gideros 2012.09
Description
Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.
Mesh:setTextureCoordinate(i,u,v)
Parameters
i: (number) index
u: (number) u coordinate
v: (number) v coordinate
Examples
Example
-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)