Difference between revisions of "Mesh:setTextureCoordinate"

From GiderosMobile
Line 2: Line 2:
 
'''Available since:''' Gideros 2012.09<br/>
 
'''Available since:''' Gideros 2012.09<br/>
 
=== Description ===
 
=== Description ===
<br />
+
<translate><br />
 
Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it&#039;s expanded automatically.<br />
 
Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it&#039;s expanded automatically.<br />
<br />
+
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
  Mesh:setTextureCoordinate(i,u,v)
 
  Mesh:setTextureCoordinate(i,u,v)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''i''': (number) index <br/>
+
'''i''': (number) <translate>index</translate> <br/>
'''u''': (number) u coordinate <br/>
+
'''u''': (number) <translate>u coordinate</translate> <br/>
'''v''': (number) v coordinate <br/>
+
'''v''': (number) <translate>v coordinate</translate> <br/>
 
=== Examples ===
 
=== Examples ===
 
'''Example'''<br/>
 
'''Example'''<br/>
<source lang="lua">-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).<br />
+
<source lang="lua">-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).
mesh:setTextureCoordinate(1, 0, 0)<br />
+
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)<br />
+
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)<br /></source>
+
mesh:setTextureCoordinate(3, 0, 100)</source>

Revision as of 13:34, 23 August 2018

Available since: Gideros 2012.09

Description


Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.

 Mesh:setTextureCoordinate(i,u,v)

Parameters

i: (number) index
u: (number) u coordinate
v: (number) v coordinate

Examples

Example

-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)